DocumentCode :
1912874
Title :
Geometry Textures
Author :
de Toledo, Rodrigo ; Wang, Bin ; Lévy, Bruno
Author_Institution :
Tecgraf-PUC-Rio, Rio de Janeiro
fYear :
2007
fDate :
7-10 Oct. 2007
Firstpage :
79
Lastpage :
86
Abstract :
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization algorithm that is adequate to mesostructure but applied to the whole object. Tessellated models are converted into geometry textures, a geometric representation for surfaces based on height maps. In rendering time, the fine-scale details are reconstructed with LOD speed-up while preserving original quality.
Keywords :
computational geometry; computer graphics; LOD speed-up; geometric representation; geometry textures; highly tessellated models; mesostructures; visualization algorithm; Computer graphics; Image processing; Image reconstruction; Information geometry; Pipelines; Rendering (computer graphics); Solid modeling; Surface reconstruction; Terrain mapping; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing, 2007. SIBGRAPI 2007. XX Brazilian Symposium on
Conference_Location :
Minas Gerais
ISSN :
1530-1834
Print_ISBN :
978-0-7695-2996-7
Type :
conf
DOI :
10.1109/SIBGRAPI.2007.37
Filename :
4368171
Link To Document :
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