DocumentCode
1913556
Title
Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization
Author
Chao Peng ; Peng Mi ; Yong Cao
Author_Institution
Dept. of Comput. Sci., Virginia Tech., Blacksburg, VA, USA
fYear
2012
fDate
10-16 Nov. 2012
Firstpage
215
Lastpage
223
Abstract
Rendering massive 3D models has been recognized as a challenging task. Due to the limited size of GPU memory, a massive model with hundreds of millions of primitives cannot fit into most of modern GPUs. By applying parallel Level-Of-Detail (LOD), as proposed in [1], transferring only a portion of primitives rather than the whole to the GPU is sufficient for generating a desired simplified version of the model. However, the low bandwidth in CPU-GPU communication make data-transferring a very time-consuming process that prevents users from achieving high-performance rendering of massive 3D models on a single-GPU system. This paper explores a device-level parallel design that distributes the workloads in a multi-GPU multi-display system. Our multi-GPU out-of-core uses a load-balancing method and seamlessly integrates with the parallel LOD algorithm. Our experiments show highly interactive frame rates of the “Boeing 777” airplane model that consists of over 332 million triangles and over 223 million vertices.
Keywords
data visualisation; graphics processing units; parallel algorithms; rendering (computer graphics); resource allocation; solid modelling; Boeing 777 airplane model; CPU-GPU communication; continuous LOD model visualization; data transfer; graphics processing unit; level-of-detail; load balancing; massive 3D model; parallel GPU; parallel LOD algorithm; rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Computing, Networking, Storage and Analysis (SCC), 2012 SC Companion:
Conference_Location
Salt Lake City, UT
Print_ISBN
978-1-4673-6218-4
Type
conf
DOI
10.1109/SC.Companion.2012.37
Filename
6495819
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