• DocumentCode
    1913742
  • Title

    Scaling virtual worlds: Simulation requirements and challenges

  • Author

    Liu, Huaiyu ; Bowman, Mic ; Adams, Robert ; Hurliman, John ; Lake, Dan

  • Author_Institution
    Intel Labs., Intel Corp., Hillsboro, OR, USA
  • fYear
    2010
  • fDate
    5-8 Dec. 2010
  • Firstpage
    778
  • Lastpage
    790
  • Abstract
    Virtual worlds use simulation to create a fully-immersive 3D space in which users interact and collaborate in real time. It is still a great challenge to scale virtual worlds to provide rich user experiences, high level of realism, and innovative usages. There are three unique simulation requirements in scaling virtual worlds: (1) large-scale, real time and perpetual simulations with distributed interaction, (2) simultaneous visualization for many endpoints with unique perspectives, and (3) multiple simulation engines with different operation characteristics. In this paper, we review the challenges in meeting these requirements, present the scalability barriers we observed in current virtual worlds, and discuss potential virtual world architecture and solutions to address the challenges and overcome the barriers.
  • Keywords
    data visualisation; distributed processing; virtual reality; distributed interaction; fully immersive 3D space; multiple simulation engine; perpetual simulation; scalability barrier; simulation requirement; simultaneous visualization; unique simulation requirement; user interaction; virtual world scaling; Data visualization; Physics; Real time systems; Scalability; Second Life; Servers; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference (WSC), Proceedings of the 2010 Winter
  • Conference_Location
    Baltimore, MD
  • ISSN
    0891-7736
  • Print_ISBN
    978-1-4244-9866-6
  • Type

    conf

  • DOI
    10.1109/WSC.2010.5679112
  • Filename
    5679112