DocumentCode
1913742
Title
Scaling virtual worlds: Simulation requirements and challenges
Author
Liu, Huaiyu ; Bowman, Mic ; Adams, Robert ; Hurliman, John ; Lake, Dan
Author_Institution
Intel Labs., Intel Corp., Hillsboro, OR, USA
fYear
2010
fDate
5-8 Dec. 2010
Firstpage
778
Lastpage
790
Abstract
Virtual worlds use simulation to create a fully-immersive 3D space in which users interact and collaborate in real time. It is still a great challenge to scale virtual worlds to provide rich user experiences, high level of realism, and innovative usages. There are three unique simulation requirements in scaling virtual worlds: (1) large-scale, real time and perpetual simulations with distributed interaction, (2) simultaneous visualization for many endpoints with unique perspectives, and (3) multiple simulation engines with different operation characteristics. In this paper, we review the challenges in meeting these requirements, present the scalability barriers we observed in current virtual worlds, and discuss potential virtual world architecture and solutions to address the challenges and overcome the barriers.
Keywords
data visualisation; distributed processing; virtual reality; distributed interaction; fully immersive 3D space; multiple simulation engine; perpetual simulation; scalability barrier; simulation requirement; simultaneous visualization; unique simulation requirement; user interaction; virtual world scaling; Data visualization; Physics; Real time systems; Scalability; Second Life; Servers; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference (WSC), Proceedings of the 2010 Winter
Conference_Location
Baltimore, MD
ISSN
0891-7736
Print_ISBN
978-1-4244-9866-6
Type
conf
DOI
10.1109/WSC.2010.5679112
Filename
5679112
Link To Document