DocumentCode :
1915858
Title :
Load balancing for distributed virtual reality systems
Author :
De Senna Carneiro, Tiago Garcia ; Arabe, Jose Nagib Cotrim
Author_Institution :
Univ. Federal de Minas Gerais, Belo Horizonte, Brazil
fYear :
1998
fDate :
20-23 Oct 1998
Firstpage :
158
Lastpage :
165
Abstract :
Due to the concentration of users in certain regions of the virtual world, distributed virtual reality systems-DVRS-may become unbalanced, resulting in low performance and bad utilization of system resources. The authors studied this problem and proposed a queueing model and load balancing algorithms to reduce these effects. Some experiments showed how the utilization and response time of the system change as the number of users increases. They noticed that the overhead imposed by load balancing algorithms is low, except for the symmetrically-initiated algorithm. The other algorithms, sender-initiated and receiver-initiated, increase in less than 1 ms the mean response time of the servers when the unbalanced degree is low. When this unbalanced degree is high, these algorithms can improve the global system performance and decrease the response time of overloaded servers
Keywords :
distributed processing; queueing theory; resource allocation; virtual reality; distributed virtual reality systems; global system performance; load balancing algorithms; overloaded servers; queueing model; receiver-initiated algorithm; sender-initiated algorithm; symmetrically-initiated algorithm; system response time; system utilization; Computational modeling; Databases; Delay; Hardware; Load management; Load modeling; System performance; Virtual environment; Virtual reality; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Image Processing, and Vision, 1998. Proceedings. SIBGRAPI '98. International Symposium on
Conference_Location :
Rio de Janeiro
Print_ISBN :
0-8186-9215-4
Type :
conf
DOI :
10.1109/SIBGRA.1998.722746
Filename :
722746
Link To Document :
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