• DocumentCode
    1916257
  • Title

    Model and Measurement of State Dissemination in MMOGs

  • Author

    Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin

  • Author_Institution
    Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON
  • fYear
    2008
  • fDate
    12-15 May 2008
  • Firstpage
    2190
  • Lastpage
    2194
  • Abstract
    The development of MMOGs encompasses many technical challenges - ensuring consistency and fault-tolerance, administration of servers and players, preventing cheating, providing scalability, and many others. The peer-to-peer MMOG is now an active research area especially to effectively integrate users to perform message, i.e. game state, relaying task. This paper presents a novel state sharing mechanism for peer-to-peer MMOGs. To expedite state sharing tasks, it opportunistically uses players´ idle resources. The performance of a peer-to-peer MMOG can be improved through the integration of the proposed approach.
  • Keywords
    computer games; peer-to-peer computing; peer-to-peer MMOG; state dissemination; state sharing mechanism; state sharing tasks; Business; Information technology; Instrumentation and measurement; International collaboration; Internet; Peer to peer computing; Scalability; Social factors; Timing; Virtual environment; MMOG; Routing; State sharing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Instrumentation and Measurement Technology Conference Proceedings, 2008. IMTC 2008. IEEE
  • Conference_Location
    Victoria, BC
  • ISSN
    1091-5281
  • Print_ISBN
    978-1-4244-1540-3
  • Electronic_ISBN
    1091-5281
  • Type

    conf

  • DOI
    10.1109/IMTC.2008.4547411
  • Filename
    4547411