DocumentCode
1916270
Title
A Hierarchical HMM Model for Online Gaming Traffic Patterns
Author
Hariri, Behnoosh ; Shirmohammadi, Shervin ; Pakravan, Mohammad Reza
Author_Institution
Distrib. Collaborative Virtual Environ. Res. Lab., Univ. of Ottawa, Ottawa, ON
fYear
2008
fDate
12-15 May 2008
Firstpage
2195
Lastpage
2200
Abstract
Online games seem to become major contributors to Internet traffic. Therefore a great deal of effort is being devoted to the analysis and modeling of network game traffic. However the results from the previous measurements have not been unified into a single frame work while gaming traffic model is of high importance to network designers. Considering the fact that gaming traffic is generated by the player´s interaction during game sessions, we propose to model the player´s activities and later use this model to extract the traffic pattern. We will propose a model for the gaming player behavior regarding traffic generation based on hierarchical hidden Markov model. Player activities are inherently highly complicated. In order to deal with the complicated player activities, it is necessary to incorporate a hierarchical structure in representation of activities, in which a player activity is represented by a combination of multiple activity units, or actions. Any action or any combination of actions may occur during a game session. The HHMM hierarchy ends in production states that result in the transmission of update messages to the game server. HHMM Observations are considered to be client packet size and packet interarrival time.
Keywords
Internet; computer games; hidden Markov models; telecommunication traffic; user interfaces; Internet traffic; hidden Markov models; hierarchical HMM model; online gaming traffic patterns; Economic forecasting; Hidden Markov models; Instrumentation and measurement; International collaboration; Internet; Online Communities/Technical Collaboration; Production; Telecommunication traffic; Traffic control; Virtual environment; Hierarchical HMM; Massively Multiuser Online Gaming; Traffic Modeling and Measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Instrumentation and Measurement Technology Conference Proceedings, 2008. IMTC 2008. IEEE
Conference_Location
Victoria, BC
ISSN
1091-5281
Print_ISBN
978-1-4244-1540-3
Electronic_ISBN
1091-5281
Type
conf
DOI
10.1109/IMTC.2008.4547412
Filename
4547412
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