• DocumentCode
    1916270
  • Title

    A Hierarchical HMM Model for Online Gaming Traffic Patterns

  • Author

    Hariri, Behnoosh ; Shirmohammadi, Shervin ; Pakravan, Mohammad Reza

  • Author_Institution
    Distrib. Collaborative Virtual Environ. Res. Lab., Univ. of Ottawa, Ottawa, ON
  • fYear
    2008
  • fDate
    12-15 May 2008
  • Firstpage
    2195
  • Lastpage
    2200
  • Abstract
    Online games seem to become major contributors to Internet traffic. Therefore a great deal of effort is being devoted to the analysis and modeling of network game traffic. However the results from the previous measurements have not been unified into a single frame work while gaming traffic model is of high importance to network designers. Considering the fact that gaming traffic is generated by the player´s interaction during game sessions, we propose to model the player´s activities and later use this model to extract the traffic pattern. We will propose a model for the gaming player behavior regarding traffic generation based on hierarchical hidden Markov model. Player activities are inherently highly complicated. In order to deal with the complicated player activities, it is necessary to incorporate a hierarchical structure in representation of activities, in which a player activity is represented by a combination of multiple activity units, or actions. Any action or any combination of actions may occur during a game session. The HHMM hierarchy ends in production states that result in the transmission of update messages to the game server. HHMM Observations are considered to be client packet size and packet interarrival time.
  • Keywords
    Internet; computer games; hidden Markov models; telecommunication traffic; user interfaces; Internet traffic; hidden Markov models; hierarchical HMM model; online gaming traffic patterns; Economic forecasting; Hidden Markov models; Instrumentation and measurement; International collaboration; Internet; Online Communities/Technical Collaboration; Production; Telecommunication traffic; Traffic control; Virtual environment; Hierarchical HMM; Massively Multiuser Online Gaming; Traffic Modeling and Measurement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Instrumentation and Measurement Technology Conference Proceedings, 2008. IMTC 2008. IEEE
  • Conference_Location
    Victoria, BC
  • ISSN
    1091-5281
  • Print_ISBN
    978-1-4244-1540-3
  • Electronic_ISBN
    1091-5281
  • Type

    conf

  • DOI
    10.1109/IMTC.2008.4547412
  • Filename
    4547412