Title :
A general specification for scene animation
Author_Institution :
Dept. of Comput. Sci., British Columbia Univ., Vancouver, BC, Canada
Abstract :
The paper presents the foundations of IBAL, a general specification for scene animation. IBAL regulates interactions among graphical elements, such as geometric models and behavioral algorithms, to describe animated scenes. Interactions among graphical elements are managed by primitives which are arranged into three graphs. The three graphs logically partition an animation into “who”, “what”, and “when”. IBAL´s unique design permits applications to represent, save, and restore a wide variety of complex scenes. A short summary of existing formats for scene modeling and scene animation is presented to distinguish and to assess the utility of IBAL´s design
Keywords :
computational geometry; computer animation; formal specification; IBAL; animated scenes; behavioral algorithms; general specification; geometric models; graphical elements; logical partitioning; primitives; scene animation; scene modeling; unique design; Animation; Application software; Computer displays; Computer science; Data structures; Guidelines; Layout; Partitioning algorithms; Production; Solid modeling;
Conference_Titel :
Computer Graphics, Image Processing, and Vision, 1998. Proceedings. SIBGRAPI '98. International Symposium on
Conference_Location :
Rio de Janeiro
Print_ISBN :
0-8186-9215-4
DOI :
10.1109/SIBGRA.1998.722753