• DocumentCode
    1916515
  • Title

    Immersion in Virtual Worlds - But not Second Life!

  • Author

    Kanamgotov, Aslan ; Christopoulos, Athanasios ; Conrad, Marc ; Prakoonwit, Simant

  • Author_Institution
    Dept. of Comput. Sci. & Technol., Univ. of Bedfordshire, Luton, UK
  • fYear
    2012
  • fDate
    25-27 Sept. 2012
  • Firstpage
    107
  • Lastpage
    113
  • Abstract
    Previous attempts to quantify immersion have been pursued within the context of game virtual worlds where there is a clear outline of a goal. This paper seeks to investigate the problem of immersion measurement in an online based virtual world (ReactionGrid) where there is no distinct in-world goal and environmental context is less immersive as in a game environment. The experiment investigates participants´ feelings towards their immersion experience while being in a virtual world. Our findings suggest that immersion mostly depends on co-presence and communication of users.
  • Keywords
    Internet; computer games; virtual reality; ReactionGrid; copresence; game environment; immersion measurement; online based virtual world; users communication; virtual reality; Avatars; Context; Educational activities; Educational institutions; Games; Second Life; Virtual environments; immersion; in-world; reactiongrid; second life; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2012 International Conference on
  • Conference_Location
    Darmstadt
  • Print_ISBN
    978-1-4673-2736-7
  • Type

    conf

  • DOI
    10.1109/CW.2012.22
  • Filename
    6337407