DocumentCode
1916515
Title
Immersion in Virtual Worlds - But not Second Life!
Author
Kanamgotov, Aslan ; Christopoulos, Athanasios ; Conrad, Marc ; Prakoonwit, Simant
Author_Institution
Dept. of Comput. Sci. & Technol., Univ. of Bedfordshire, Luton, UK
fYear
2012
fDate
25-27 Sept. 2012
Firstpage
107
Lastpage
113
Abstract
Previous attempts to quantify immersion have been pursued within the context of game virtual worlds where there is a clear outline of a goal. This paper seeks to investigate the problem of immersion measurement in an online based virtual world (ReactionGrid) where there is no distinct in-world goal and environmental context is less immersive as in a game environment. The experiment investigates participants´ feelings towards their immersion experience while being in a virtual world. Our findings suggest that immersion mostly depends on co-presence and communication of users.
Keywords
Internet; computer games; virtual reality; ReactionGrid; copresence; game environment; immersion measurement; online based virtual world; users communication; virtual reality; Avatars; Context; Educational activities; Educational institutions; Games; Second Life; Virtual environments; immersion; in-world; reactiongrid; second life; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2012 International Conference on
Conference_Location
Darmstadt
Print_ISBN
978-1-4673-2736-7
Type
conf
DOI
10.1109/CW.2012.22
Filename
6337407
Link To Document