DocumentCode :
1916648
Title :
Responsive Biped Character Stepping: When Push Comes to Shove
Author :
Kenwright, Ben
Author_Institution :
Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
fYear :
2012
fDate :
25-27 Sept. 2012
Firstpage :
151
Lastpage :
156
Abstract :
In this paper, we propose a real-time approximation method for generating intelligent foot placement information for interactive biped characters. Our model uses an uncomplicated and efficient physics-based mechanism for generating fundamental pose information that can be used to construct the motions of a fully articulated dynamic character. The focus of this paper is a foot placement approximation method capable of producing balancing characters with dynamic characteristics. Furthermore, our model is straightforward to implement, computationally efficient, practical and robust, and ideal for time critical applications such as games.
Keywords :
approximation theory; computer animation; legged locomotion; pendulums; pose estimation; balancing characters production; dynamic characteristics; foot placement approximation method; fully articulated dynamic character; fundamental pose information generation; intelligent foot placement information generation; physics-based mechanism; real-time approximation method; responsive biped character stepping; Approximation methods; Computational modeling; Dynamics; Foot; Joints; Legged locomotion; Pelvis; balancing; character animation; foot placement; inverse kinematics; inverted pendulum; real-time; responsive;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds (CW), 2012 International Conference on
Conference_Location :
Darmstadt
Print_ISBN :
978-1-4673-2736-7
Type :
conf
DOI :
10.1109/CW.2012.28
Filename :
6337413
Link To Document :
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