• DocumentCode
    1919327
  • Title

    A Theoretical Design for SSD Texture Storage

  • Author

    Conn, Andrew F. ; Cavanaugh, Joseph V. ; Cho, Sangyeun

  • Author_Institution
    Comput. Sci. Dept., Univ. of Pittsburgh, Pittsburgh, PA, USA
  • fYear
    2012
  • fDate
    10-13 Sept. 2012
  • Firstpage
    581
  • Lastpage
    587
  • Abstract
    Large textures are becoming ubiquitous in "good graphics". Modern textures are exceedingly beyond the size that can be stored on a GPU\´s memory. In this paper we present an idea for flash based texture storage on the graphics card, eliminating the need to traverse the system busses to get to hard disk or main memory.
  • Keywords
    flash memories; graphics processing units; ubiquitous computing; GPU memory; SSD texture storage; flash based texture storage; good graphics; graphics card; hard disk; large textures; main memory; theoretical design; Bandwidth; Computer architecture; Flash memory; Graphics; Graphics processing unit; Image resolution; GPU; Graphics Processing Unit; Mega Texturing; Parallel Algorithms; Virtual Texturing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel Processing Workshops (ICPPW), 2012 41st International Conference on
  • Conference_Location
    Pittsburgh, PA
  • ISSN
    1530-2016
  • Print_ISBN
    978-1-4673-2509-7
  • Type

    conf

  • DOI
    10.1109/ICPPW.2012.79
  • Filename
    6337529