DocumentCode :
1920188
Title :
A shear-warp IBR algorithm using layer representation
Author :
Sun, Yan-kui ; Tong, Xi-Peng ; Bu, Hai-Liang ; Yu, Hong-chuan
Author_Institution :
Dept. of Comput. Sci. & Technol., Tsinghua Univ., China
fYear :
2004
fDate :
14-16 Sept. 2004
Firstpage :
813
Lastpage :
818
Abstract :
This paper proposes an IBR algorithm by using layer representation and shear-warp rendering. For reference images with depth information, we classify all the pixels into six types according to their sight line directions; then we arrange all the pixels in each type into parallel layers by utilizing ISODATA cluster algorithm and weak perspective principle, and compress data of each layer type by RLE encoding. During rendering, for any viewpoint, we choose the corresponding layer types to render an intermediate image based on shear transformation, and further generates the final image from the intermediate one by using warp transformation. Also, we compare our algorithm with the LDI rendering algorithm. The experiments show that our algorithm can not only generate high quality images but also achieve interactive frame rates.
Keywords :
data compression; pattern clustering; rendering (computer graphics); ISODATA cluster algorithm; LDI rendering; RLE encoding; data compression; depth information; layer representation; layered depth image; parallel layers; reference images; shear transformation; shear-warp IBR algorithm; shear-warp rendering; sight line directions; warp transformation; weak perspective principle; Application software; Clustering algorithms; Computer science; Image coding; Image generation; Navigation; Partitioning algorithms; Pixel; Rendering (computer graphics); Sun;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer and Information Technology, 2004. CIT '04. The Fourth International Conference on
Print_ISBN :
0-7695-2216-5
Type :
conf
DOI :
10.1109/CIT.2004.1357295
Filename :
1357295
Link To Document :
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