DocumentCode :
1920530
Title :
HCI in real-time strategy games: a study of principals and guidelines for designing 3D user interface
Author :
Wenjun, Hou ; Xiudong, Bai
Author_Institution :
Sch. of Autom., Beijing Univ. of Posts & Telecommun.
fYear :
2006
fDate :
17-19 Nov. 2006
Firstpage :
1
Lastpage :
6
Abstract :
The fields HCI and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared both in academia and in practice This paper take the game design concept and HCI as the object of study, based on the cognition theory, summarized the idea of "user experience" and the strategy of human computer interaction, considered the human enjoys the quality, proposed design concept of "bottom-up user experience", proposed for the first time scenario-based user behavior model-GSOME. Eventually we conclude valuable principles and guidelines about screen layout, navigation, selection, feedback and etc, for designing everyday applications, especially 3D user interface
Keywords :
computer games; human computer interaction; real-time systems; solid modelling; user interfaces; 3D user interface; HCI; cognition theory; human computer interaction; real-time strategy computer games; scenario-based user behavior model-GSOME; Application software; Computer interfaces; Game theory; Guidelines; Human computer interaction; Industrial training; Interactive systems; Management training; Usability; User interfaces;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Industrial Design and Conceptual Design, 2006. CAIDCD '06. 7th International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
1-4244-0683-8
Electronic_ISBN :
1-4244-0684-6
Type :
conf
DOI :
10.1109/CAIDCD.2006.329386
Filename :
4127155
Link To Document :
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