• DocumentCode
    1920530
  • Title

    HCI in real-time strategy games: a study of principals and guidelines for designing 3D user interface

  • Author

    Wenjun, Hou ; Xiudong, Bai

  • Author_Institution
    Sch. of Autom., Beijing Univ. of Posts & Telecommun.
  • fYear
    2006
  • fDate
    17-19 Nov. 2006
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    The fields HCI and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared both in academia and in practice This paper take the game design concept and HCI as the object of study, based on the cognition theory, summarized the idea of "user experience" and the strategy of human computer interaction, considered the human enjoys the quality, proposed design concept of "bottom-up user experience", proposed for the first time scenario-based user behavior model-GSOME. Eventually we conclude valuable principles and guidelines about screen layout, navigation, selection, feedback and etc, for designing everyday applications, especially 3D user interface
  • Keywords
    computer games; human computer interaction; real-time systems; solid modelling; user interfaces; 3D user interface; HCI; cognition theory; human computer interaction; real-time strategy computer games; scenario-based user behavior model-GSOME; Application software; Computer interfaces; Game theory; Guidelines; Human computer interaction; Industrial training; Interactive systems; Management training; Usability; User interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Industrial Design and Conceptual Design, 2006. CAIDCD '06. 7th International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    1-4244-0683-8
  • Electronic_ISBN
    1-4244-0684-6
  • Type

    conf

  • DOI
    10.1109/CAIDCD.2006.329386
  • Filename
    4127155