Title :
Work in progress - building a Learning Community using computer gaming
Author :
White, Kent ; Rachal, Windy ; Munive, Roberta
Author_Institution :
Nicholls State Univ., Kent, OH
Abstract :
Many universities are interested in integrating interdisciplinary programs. Perhaps a first step is to implement interdisciplinary learning communities into existing curricula. Learning communities can provide senior level students with pre-professional experience through interdisciplinary projects. Furthermore, seniors are more engaged in their disciplines and capable of the critical thinking required. Several senior classes are currently participating in building a multi-user networking game. Gaming is an ideal theme because it is fun, cross disciplinary and has real-world application. All of the major games currently released are the product of large, multi-disciplinary teams. Nicholls anticipates that replicating that team in a university setting will motivate students and increase learning. Students and faculty will decide the nature of the game, the goals for the class, and boundaries of the assignment. This paper describes current work and plans, so that future educators can replicate and improve upon these processes.
Keywords :
computer aided instruction; computer games; computer gaming; interdisciplinary learning community; interdisciplinary program integration; interdisciplinary project; multiuser networking game; preprofessional experience; senior level student; Area measurement; Collaboration; Computer science education; Educational institutions; Educational programs; Feedback; Measurement standards; Performance evaluation; Problem-solving; Testing; Computer Gaming; Interdisciplinary Studies; Learning Communities; Theme Based Learning;
Conference_Titel :
Frontiers in Education Conference, 2008. FIE 2008. 38th Annual
Conference_Location :
Saratoga Springs, NY
Print_ISBN :
978-1-4244-1969-2
Electronic_ISBN :
0190-5848
DOI :
10.1109/FIE.2008.4720492