DocumentCode
1922185
Title
Compression of 3D Meshes - Applications, Approaches, Standards
Author
Stefanoski, Nikolce ; Ostermann, Joern ; Vasa, Libor
Author_Institution
Leibniz Univ. of Hannover, Hannover
fYear
2008
fDate
28-30 May 2008
Firstpage
11
Lastpage
14
Abstract
3D triangle meshes are a common form for representing the geometry of static and dynamic 3D objects. They are employed already in many areas, e.g. e-commerce, video games, online museums, CGI or 3D animated films, etc. Static triangle meshes represent only a piecewise linear approximation of complex 3D objects. As a consequence the approximation error can be unacceptably high unless the number of triangles is sufficiently large. On the other hand a large number of triangles makes these meshes cumbersome to handle and expensive to store or to transmit. Consequently, there exists a demand for techniques for efficient compression of static and dynamic 3D meshes. In this article we start with basics on 3D meshes. Thereafter, we explain the key ideas behind different mesh compression approaches for static and dynamic 3D meshes, and highlight their similarities and differences. Finally, we introduce the upcoming MPEG standard for compression of dynamic 3D meshes, which is referred to as FAMC (Frame-based Animated Mesh Compression), and show comparative compression results.
Keywords
approximation theory; computer animation; data compression; mesh generation; video coding; 3D triangle mesh compression; MPEG standard; frame-based animated mesh compression; piecewise linear approximation; Algorithm design and analysis; Animation; Computer graphics; Computer science; Geometry; Head; Image coding; MPEG 4 Standard; Signal processing algorithms; Video coding;
fLanguage
English
Publisher
ieee
Conference_Titel
3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 2008
Conference_Location
Istanbul
Print_ISBN
978-1-4244-1760-5
Electronic_ISBN
978-1-4244-1755-1
Type
conf
DOI
10.1109/3DTV.2008.4547793
Filename
4547793
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