• DocumentCode
    1922365
  • Title

    A review of applications of computer games in education and training

  • Author

    Arango, Felipe ; Aziz, El-Sayed ; Esche, Sven K. ; Chassapis, Constantin

  • Author_Institution
    Dept. of Mech. Eng., Stevens Inst. of Technol., Hoboken, NJ
  • fYear
    2008
  • fDate
    22-25 Oct. 2008
  • Abstract
    Scientists, engineers and educators are increasingly using environments enabled by advanced cyberinfrastructure tools for their research, formal and informal education and training, career development and life-long learning. For instance, academic institutions as well as private training and education companies have recently started to explore the potential of commercially available multi-player computer game engines for the development of virtual environments for instructional purposes. Most of these developments are still in their early stages and are focused mainly on investigating the suitability of interactive games for remote user interaction, content distribution and collaborative activities. Some of the ongoing projects have additional research objectives, such as the analysis of patterns of human behavior and the study of the collaboration between users and their interaction with virtual environments. A few other developments are aimed at utilizing computer game technologies as a platform for personnel training and educational laboratory simulations. This paper provides a review of the current state of computer game applications, with a special focus on education and training implementations.
  • Keywords
    computer based training; computer games; virtual reality; academic institution; career development; collaborative activity; content distribution; cyberinfrastructure tool; educational laboratory simulation; informal education; instructional purpose; interactive game; life-long learning; multiplayer computer game engine; personnel training; private training; remote user interaction; virtual environment development; Application software; Career development; Collaboration; Computer aided instruction; Computer applications; Computer science education; Engines; Humans; Pattern analysis; Virtual environment; Online laboratory; Remote experiment; Scheduling; Sharing; Virtual experiment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference, 2008. FIE 2008. 38th Annual
  • Conference_Location
    Saratoga Springs, NY
  • ISSN
    0190-5848
  • Print_ISBN
    978-1-4244-1969-2
  • Electronic_ISBN
    0190-5848
  • Type

    conf

  • DOI
    10.1109/FIE.2008.4720514
  • Filename
    4720514