DocumentCode
1922365
Title
A review of applications of computer games in education and training
Author
Arango, Felipe ; Aziz, El-Sayed ; Esche, Sven K. ; Chassapis, Constantin
Author_Institution
Dept. of Mech. Eng., Stevens Inst. of Technol., Hoboken, NJ
fYear
2008
fDate
22-25 Oct. 2008
Abstract
Scientists, engineers and educators are increasingly using environments enabled by advanced cyberinfrastructure tools for their research, formal and informal education and training, career development and life-long learning. For instance, academic institutions as well as private training and education companies have recently started to explore the potential of commercially available multi-player computer game engines for the development of virtual environments for instructional purposes. Most of these developments are still in their early stages and are focused mainly on investigating the suitability of interactive games for remote user interaction, content distribution and collaborative activities. Some of the ongoing projects have additional research objectives, such as the analysis of patterns of human behavior and the study of the collaboration between users and their interaction with virtual environments. A few other developments are aimed at utilizing computer game technologies as a platform for personnel training and educational laboratory simulations. This paper provides a review of the current state of computer game applications, with a special focus on education and training implementations.
Keywords
computer based training; computer games; virtual reality; academic institution; career development; collaborative activity; content distribution; cyberinfrastructure tool; educational laboratory simulation; informal education; instructional purpose; interactive game; life-long learning; multiplayer computer game engine; personnel training; private training; remote user interaction; virtual environment development; Application software; Career development; Collaboration; Computer aided instruction; Computer applications; Computer science education; Engines; Humans; Pattern analysis; Virtual environment; Online laboratory; Remote experiment; Scheduling; Sharing; Virtual experiment;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontiers in Education Conference, 2008. FIE 2008. 38th Annual
Conference_Location
Saratoga Springs, NY
ISSN
0190-5848
Print_ISBN
978-1-4244-1969-2
Electronic_ISBN
0190-5848
Type
conf
DOI
10.1109/FIE.2008.4720514
Filename
4720514
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