• DocumentCode
    1922373
  • Title

    A Consistency Model for Highly Interactive Multi-player Online Games

  • Author

    Zhou, Suiping ; Shen, Haifeng

  • Author_Institution
    Nanyang Technol. Univ., Singapore
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    318
  • Lastpage
    323
  • Abstract
    In this paper, we investigate the consistency issue in multi-player online games (MPOGs). Though consistency has been well-studied in parallel and distributed systems, database systems, and groupware systems, it is still a new and challenging issue for MPOGs. Most existing consistency models and consistency maintenance mechanisms adopt a data-centric approach, which is not adequate for MPOGs. We advocate a human-centric approach, and propose a consistency model based on the similarity of the perceptions of different players. The implications of the proposed consistency model in game design are also discussed. In particular, a generic consistency maintenance mechanism for MPOGs is proposed
  • Keywords
    computer games; distributed processing; consistency maintenance mechanisms; database systems; distributed systems; groupware systems; highly interactive multiplayer online games; parallel systems; Collaborative software; Collaborative work; Database systems; Delay effects; Discrete event systems; IP networks; Internet; Local area networks; Real time systems; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Symposium, 2007. ANSS '07. 40th Annual
  • Conference_Location
    Norfolk, VA
  • ISSN
    1080-241X
  • Print_ISBN
    0-7695-2814-7
  • Type

    conf

  • DOI
    10.1109/ANSS.2007.5
  • Filename
    4127232