Author :
Ferreira, Pedro Miguel F M ; Orvalho, João M. ; Boavida, Fernando
Abstract :
Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. To our knowledge, there is no specialized network middleware solution for large-scale mobile and pervasive augmented reality games. We present a work that focus on the creation of such network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games. In, this context, mechanisms are being studied, proposed and evaluated to deal with issues such as scalability, multimedia data heterogeneity, data distribution and replication, consistency, security, geospatial location and orientation, mobility, quality of service, management of networks and services, discovery, ad-hoc networking and dynamic configuration
Keywords :
ad hoc networks; augmented reality; computer games; entertainment; middleware; mobile computing; multimedia computing; quality of service; security of data; telecommunication network management; telecommunication security; ad-hoc networking; consistency; data distribution; data replication; dynamic configuration; geospatial location; geospatial orientation; mobile computing; mobile entertainment; multimedia data heterogeneity; network management; network middleware; pervasive augmented reality games; pervasive computing; pervasive entertainment; quality of service; scalability; security; service management; ubiquitous computing; Augmented reality; Context-aware services; Data security; Hardware; Large-scale systems; Middleware; Pervasive computing; Quality management; Quality of service; Scalability; Pervasive networking; augmented reality; entertainment; gaming; middleware;