DocumentCode
1922806
Title
GPU-Based 3D Video Object Synthesis and Its Quality Assessment
Author
Weigel, Christian ; Fan, FeiFei
Author_Institution
Inst. for Media Technol., Tech. Univ. Ilmenau, Ilmenau
fYear
2008
fDate
28-30 May 2008
Firstpage
121
Lastpage
124
Abstract
We present an algorithm and its implementation on a GPU for the view synthesis of 3D video objects. The algorithm is based on the theory of trifocal transfer using dense depth information of two cameras. We present issues that arise when using the pipeline architecture of the GPU for non-computer graphics algorithms and introduce approaches how to solve these problems with focus on our application. In order to assess the quality achieved by the algorithm, we present a method for generating ground truth both for synthetic and real imagery. We present first results of subjective tests for quality evaluation.
Keywords
computer graphic equipment; pipeline processing; rendering (computer graphics); video signal processing; 3D video object rendering; GPU-based 3D video object view synthesis; pipeline architecture; quality assessment; trifocal transfer; Calibration; Cameras; Computer graphics; Computer vision; Hardware; Image reconstruction; PSNR; Pipelines; Quality assessment; Testing; 3D video object; GPU processing; free viewpoint video; quality assessment;
fLanguage
English
Publisher
ieee
Conference_Titel
3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 2008
Conference_Location
Istanbul
Print_ISBN
978-1-4244-1760-5
Electronic_ISBN
978-1-4244-1755-1
Type
conf
DOI
10.1109/3DTV.2008.4547823
Filename
4547823
Link To Document