DocumentCode
1924088
Title
A measurement study regarding quality of service and its impact on multiplayer online games
Author
Bredel, Michael ; Fidler, Markus
Author_Institution
Inst. of Commun. Technol., Leibniz Univ. Hannover, Hannover, Germany
fYear
2010
fDate
16-17 Nov. 2010
Firstpage
1
Lastpage
6
Abstract
In this paper we study the impact of network parameters including delay, delay jitter, and packet loss on the outcome of multiplayer online games. We use a measurement methodology that allows for automating game experiments using an artificial intelligence that runs on the game clients and eliminates the need for human interaction. Thus, we were able to perform thousands of experiments with different network configurations to investigate their influence on the game outcome systematically. Complementary to previous studies, we provide a solid data basis for statistical analysis. We derive probabilistic models that allow for calculating score and win probabilities and verify their accuracy using our measurements. As a result we are able to predict the outcome statistics of an ideal game with respect to network conditions.
Keywords
computer games; quality of service; statistical analysis; artificial intelligence; automating game experiments; delay jitter; human interaction; measurement methodology; multiplayer online games; network conditions; network parameters; packet loss; quality of service; solid data basis; statistical analysis; Delay; Games; Humans; Jitter; Probability; Quality of service; Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location
Taipei
ISSN
2156-8138
Print_ISBN
978-1-4244-8356-3
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NETGAMES.2010.5679537
Filename
5679537
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