• DocumentCode
    1924088
  • Title

    A measurement study regarding quality of service and its impact on multiplayer online games

  • Author

    Bredel, Michael ; Fidler, Markus

  • Author_Institution
    Inst. of Commun. Technol., Leibniz Univ. Hannover, Hannover, Germany
  • fYear
    2010
  • fDate
    16-17 Nov. 2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In this paper we study the impact of network parameters including delay, delay jitter, and packet loss on the outcome of multiplayer online games. We use a measurement methodology that allows for automating game experiments using an artificial intelligence that runs on the game clients and eliminates the need for human interaction. Thus, we were able to perform thousands of experiments with different network configurations to investigate their influence on the game outcome systematically. Complementary to previous studies, we provide a solid data basis for statistical analysis. We derive probabilistic models that allow for calculating score and win probabilities and verify their accuracy using our measurements. As a result we are able to predict the outcome statistics of an ideal game with respect to network conditions.
  • Keywords
    computer games; quality of service; statistical analysis; artificial intelligence; automating game experiments; delay jitter; human interaction; measurement methodology; multiplayer online games; network conditions; network parameters; packet loss; quality of service; solid data basis; statistical analysis; Delay; Games; Humans; Jitter; Probability; Quality of service; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
  • Conference_Location
    Taipei
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4244-8356-3
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2010.5679537
  • Filename
    5679537