DocumentCode
1924236
Title
A real-world achievement system
Author
Triebel, Tonio ; Schnaufer, Sascha ; Guthier, Benjamin ; Lemelson, Hendrik ; Effelsberg, Wolfgang
Author_Institution
Univ. of Mannheim, Mannheim, Germany
fYear
2010
fDate
16-17 Nov. 2010
Firstpage
1
Lastpage
2
Abstract
We propose a system for the acquisition, maintenance, and communication of Real-World Achievements. The concept is based on online entertainment systems like Microsoft´s XBox Live or virtual worlds like World of Warcraft. The system design is centered around a global database of achievement definitions and individual progress. Focus is put on flexibility to track achievement-related actions and instantaneous notification of obtained achievements. We have tested our system at a major international conference, and conclude that our approach is suitable for implementing a Real World Achievement System.
Keywords
computer games; virtual reality; Microsoft XBox live; global database; real-world achievement system; virtual worlds; world of warcraft; Context; Databases; History; Prototypes; Radiofrequency identification; Servers; System analysis and design;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location
Taipei
ISSN
2156-8138
Print_ISBN
978-1-4244-8356-3
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NETGAMES.2010.5679544
Filename
5679544
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