• DocumentCode
    1924236
  • Title

    A real-world achievement system

  • Author

    Triebel, Tonio ; Schnaufer, Sascha ; Guthier, Benjamin ; Lemelson, Hendrik ; Effelsberg, Wolfgang

  • Author_Institution
    Univ. of Mannheim, Mannheim, Germany
  • fYear
    2010
  • fDate
    16-17 Nov. 2010
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    We propose a system for the acquisition, maintenance, and communication of Real-World Achievements. The concept is based on online entertainment systems like Microsoft´s XBox Live or virtual worlds like World of Warcraft. The system design is centered around a global database of achievement definitions and individual progress. Focus is put on flexibility to track achievement-related actions and instantaneous notification of obtained achievements. We have tested our system at a major international conference, and conclude that our approach is suitable for implementing a Real World Achievement System.
  • Keywords
    computer games; virtual reality; Microsoft XBox live; global database; real-world achievement system; virtual worlds; world of warcraft; Context; Databases; History; Prototypes; Radiofrequency identification; Servers; System analysis and design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
  • Conference_Location
    Taipei
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4244-8356-3
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2010.5679544
  • Filename
    5679544