DocumentCode
1924243
Title
Rubberband Algorithms for Solving Various 2D or 3D Shortest Path Problems
Author
Li, Fajie ; Klette, Reinhard
Author_Institution
Dept. of Comput. Sci., Auckland Univ.
fYear
2007
fDate
5-7 March 2007
Firstpage
9
Lastpage
19
Abstract
This reviewing paper provides a complete discussion of an algorithm (called rubberband algorithm), which was proposed by Billow and Klette in 2000-2002 for the calculation of minimum-length polygonal curves in cube-curves in 3D space. The paper describes how this original algorithm was transformed afterwards, "step-by-step", into a general, provably correct, and time-efficient algorithm which solves the indented task for simple cube-curves of any complexity. Variations of this algorithm are then used to solve various Euclidean shortest path (ESP) problems, such as calculating the ESP inside of a simple cube arc, inside of a simple polygon, on the surface of a convex polytope, or inside of a simply-connected polyhedron, demonstrating a general (!) methodology of rubberband algorithms. The paper also reports how such algorithms improve various time complexity results of best algorithms for problems such as the touring polygons, parts cutting, safari and zookeeper, and the watchman route
Keywords
computational complexity; computational geometry; graph theory; solid modelling; 3D shortest path problem; Euclidean shortest path problem; minimum-length polygonal curve; rubberband algorithm; time complexity; time-efficient algorithm; Arithmetic; Computer science; Electrostatic precipitators; Iterative algorithms; Minimization methods; Path planning; Polynomials; Robots; Shortest path problem; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing: Theory and Applications, 2007. ICCTA '07. International Conference on
Conference_Location
Kolkata
Print_ISBN
0-7695-2770-1
Type
conf
DOI
10.1109/ICCTA.2007.113
Filename
4127336
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