• DocumentCode
    1924282
  • Title

    KineSpell 2: Acceptability Test of Wii Remote as a Controller of an Educational Game

  • Author

    Sale, Rose Ann ; Dimaiwat, Manica ; Solamo, Ma Rowena ; Feria, Rommel

  • Author_Institution
    Dept. of Comput. Sci., Univ. of the Philippines, Quezon City, Philippines
  • fYear
    2010
  • fDate
    11-13 Aug. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    KineSpell2, a digital game-based learning application, is developed to maximize learning of spelling. It provides an enjoyable environment that motivates students to learn without setting aside their learning styles. The purpose of this research is to establish the acceptability of WiiRemote as a wireless controller of KineSpell2 through Controller´s Learnability, Users´ Satisfaction and Controller´s Ease of Use. The test result suggests that using WiiRemote as a game controller in an educational context can provide an enjoyable environment with high acceptability rating.
  • Keywords
    computer aided instruction; computer games; interactive devices; KineSpell 2; Wii remote; controller learnability; digital game-based learning application; educational context; educational game; game controller; learning styles; users satisfaction; wireless controller; Accelerometers; Computers; Dictionaries; Educational institutions; Games; Software architecture; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Human-Centric Computing (HumanCom), 2010 3rd International Conference on
  • Conference_Location
    Cebu
  • Print_ISBN
    978-1-4244-7567-4
  • Type

    conf

  • DOI
    10.1109/HUMANCOM.2010.5563362
  • Filename
    5563362