DocumentCode
1924282
Title
KineSpell 2: Acceptability Test of Wii Remote as a Controller of an Educational Game
Author
Sale, Rose Ann ; Dimaiwat, Manica ; Solamo, Ma Rowena ; Feria, Rommel
Author_Institution
Dept. of Comput. Sci., Univ. of the Philippines, Quezon City, Philippines
fYear
2010
fDate
11-13 Aug. 2010
Firstpage
1
Lastpage
4
Abstract
KineSpell2, a digital game-based learning application, is developed to maximize learning of spelling. It provides an enjoyable environment that motivates students to learn without setting aside their learning styles. The purpose of this research is to establish the acceptability of WiiRemote as a wireless controller of KineSpell2 through Controller´s Learnability, Users´ Satisfaction and Controller´s Ease of Use. The test result suggests that using WiiRemote as a game controller in an educational context can provide an enjoyable environment with high acceptability rating.
Keywords
computer aided instruction; computer games; interactive devices; KineSpell 2; Wii remote; controller learnability; digital game-based learning application; educational context; educational game; game controller; learning styles; users satisfaction; wireless controller; Accelerometers; Computers; Dictionaries; Educational institutions; Games; Software architecture; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Human-Centric Computing (HumanCom), 2010 3rd International Conference on
Conference_Location
Cebu
Print_ISBN
978-1-4244-7567-4
Type
conf
DOI
10.1109/HUMANCOM.2010.5563362
Filename
5563362
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