DocumentCode :
1924966
Title :
GPU-accelerated Adaptively Sampled Distance Fields
Author :
Bastos, Thiago ; Celes, Waldemar
Author_Institution :
Dept. of Comput. Sci., Pontifical Catholic Univ. of Rio de Janeiro, Rio de Janeiro
fYear :
2008
fDate :
4-6 June 2008
Firstpage :
171
Lastpage :
178
Abstract :
Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial for representing shapes with features at very diverse scales. In this paper, we propose a strategy to represent and reconstruct ADFs on modern graphics hardware (GPUs). We employ a 3D hashing scheme to store the underlying data structure and try to balance the tradeoff between memory requirements and reconstruction efficiency. To render ADFs on GPU, we use a general-purpose ray-casting technique based on sphere tracing, which guarantees the reconstruction of fine details. We also present a way to overcome the Cl discontinuities inherent to ADFs and efficiently reconstruct smooth surface normals across cell boundaries. The effectiveness of our proposal is demonstrated for isosurface rendering and morphing.
Keywords :
computational geometry; computer graphic equipment; computer vision; data structures; image morphing; image reconstruction; ray tracing; rendering (computer graphics); 3D hashing scheme; GPU; adaptively sampled distance fields; cell boundary; computer graphics; computer vision; data structure; graphics hardware; isosurface morphing; isosurface rendering; memory requirements; physics; ray-casting technique; reconstruction efficiency; smooth surface normals; sphere tracing; volumetric shape representations; Application software; Computer graphics; Computer vision; Data structures; Hardware; Physics; Proposals; Rendering (computer graphics); Shape; Surface reconstruction; ADFs; GPU algorithms; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid and object representations; I.3.6 [Computer Graphics]: Methodology and Techniques—Graphics data structures and data types; implicit surface rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Shape Modeling and Applications, 2008. SMI 2008. IEEE International Conference on
Conference_Location :
Stony Brook, NY
Print_ISBN :
978-1-4244-2260-9
Electronic_ISBN :
978-1-4244-2261-6
Type :
conf
DOI :
10.1109/SMI.2008.4547967
Filename :
4547967
Link To Document :
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