• DocumentCode
    1926538
  • Title

    Artificial Neural Network for bot detection system in MMOGs

  • Author

    Prasetya, Kusno ; Wu Zheng da

  • Author_Institution
    Sch. of Inf. Technol., Bond Univ., Gold Coast, QLD, Australia
  • fYear
    2010
  • fDate
    16-17 Nov. 2010
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Cheating is one of the biggest and constant problems in MMOGs. Games with high frequency of cheating will surely lose its appeal to genuine players who want to play the game. This is the reason why game provider these days put cheating prevention as one of the top priorities. Bot is just one way of cheating, but very efficient one. There are various methods to prevent cheating using bot. In this paper, we examine the potential of Artificial Neural Network (ANN) to detect and recognize bot from human players. We start with the assumption that one bot always acts in the similar pattern in gameplay. Meanwhile, it is much more rarer to see 2 players with similar gameplay pattern. The result of our experiment supports our initial hypothesis with the potential for future research in order to get better results.
  • Keywords
    computer games; neural nets; MMOG; artificial neural network; bot detection system; cheating prevention; gameplay pattern; human players; massively multiplayer online game; Artificial neural networks; Computers; Feature extraction; Games; Humans; Training data; USA Councils; Artificial Neural Network; Bot; Cheating; multiplayer online games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
  • Conference_Location
    Taipei
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4244-8356-3
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2010.5679655
  • Filename
    5679655