DocumentCode
1926538
Title
Artificial Neural Network for bot detection system in MMOGs
Author
Prasetya, Kusno ; Wu Zheng da
Author_Institution
Sch. of Inf. Technol., Bond Univ., Gold Coast, QLD, Australia
fYear
2010
fDate
16-17 Nov. 2010
Firstpage
1
Lastpage
2
Abstract
Cheating is one of the biggest and constant problems in MMOGs. Games with high frequency of cheating will surely lose its appeal to genuine players who want to play the game. This is the reason why game provider these days put cheating prevention as one of the top priorities. Bot is just one way of cheating, but very efficient one. There are various methods to prevent cheating using bot. In this paper, we examine the potential of Artificial Neural Network (ANN) to detect and recognize bot from human players. We start with the assumption that one bot always acts in the similar pattern in gameplay. Meanwhile, it is much more rarer to see 2 players with similar gameplay pattern. The result of our experiment supports our initial hypothesis with the potential for future research in order to get better results.
Keywords
computer games; neural nets; MMOG; artificial neural network; bot detection system; cheating prevention; gameplay pattern; human players; massively multiplayer online game; Artificial neural networks; Computers; Feature extraction; Games; Humans; Training data; USA Councils; Artificial Neural Network; Bot; Cheating; multiplayer online games;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location
Taipei
ISSN
2156-8138
Print_ISBN
978-1-4244-8356-3
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NETGAMES.2010.5679655
Filename
5679655
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