Title :
Distributed scene graph to enable thousands of interacting users in a virtual environment
Author :
Lake, Dan ; Bowman, Mic ; Liu, Huaiyu
Author_Institution :
Intel Labs., Intel Corp., Hillsboro, OR, USA
Abstract :
Virtual environments are currently limited to no more than a hundred interacting users by the simulator-centric server architectures used for many of these applications. There are some potential new usages such as virtual concerts and sporting events involving hundreds or thousands of users and we seek to enable these exciting new applications. We propose a distributed scene graph (DSG) architecture which enables massive scaling of scene complexity and participants with the addition of hardware. A prototype implementation of the DSG components to manage client communications demonstrates an order of magnitude increase in the number of concurrent users. We present the design of this component within the DSG architecture, prototype implementation based on an open source virtual environment server and our experimental setup, workloads and results.
Keywords :
computational complexity; graph theory; public domain software; virtual reality; DSG; distributed scene graph; interacting users; open source virtual environment server; simulator centric server architectures; virtual environment; Avatars; Computer architecture; Engines; Hardware; Load modeling; Physics; Servers; architecture; client; distributed; game; multiplayer; opensimulator; scaling; scene; server; virtual environment; virtual world;
Conference_Titel :
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location :
Taipei
Print_ISBN :
978-1-4244-8356-3
Electronic_ISBN :
2156-8138
DOI :
10.1109/NETGAMES.2010.5679669