• DocumentCode
    1927355
  • Title

    Collection and Classification of Tennis Swings Using a Virtual Racket

  • Author

    Sevcenco, Ana-Maria ; Li, Kin Fun ; Takano, Kosuke

  • Author_Institution
    Electr. & Comput. Eng., Univ. of Victoria, Victoria, BC, Canada
  • fYear
    2012
  • fDate
    19-21 Sept. 2012
  • Firstpage
    47
  • Lastpage
    54
  • Abstract
    Computerized learning systems are popular these days due to the advances in artificial intelligence and decision support. Learning sports using a computer is a new field of research but it requires additional effort in the areas of motion sensing and modeling, and data mining. We are designing a tennis e-learning system using the Nintendo Wii remote as a virtual racket for practicing swings. This work introduces the swing motion data collection process. Classification of the swing data is explored using various techniques such as principal component analysis and K-means clustering. It is evident from the graphical data that different types of tennis swings have dissimilar characteristics in the 3-D space. The distinct envelope shape of the swings can be characterized and differentiated using descriptive statistics. Classification results are presented with emphasis on the swing consistency of tennis learners as well as the similarity of the swing motions which are important in the eventual learning process.
  • Keywords
    computer aided instruction; data mining; decision support systems; gesture recognition; image classification; image matching; motion estimation; pattern clustering; principal component analysis; sport; statistical analysis; 3D space; K-means clustering; artificial intelligence; computerized learning systems; data mining; decision support; dissimilar characteristics; eventual learning process; motion modeling; motion sensing; principal component analysis; swing consistency; swing motion data collection process; tennis e-learning system; tennis learners; tennis swings classification; tennis swings data collection; virtual racket; Artificial intelligence; Collaboration; clustering; e-learning; gesture classification; gesture recognition; human machine interface; principal component analysis; tennis instruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Networking and Collaborative Systems (INCoS), 2012 4th International Conference on
  • Conference_Location
    Bucharest
  • Print_ISBN
    978-1-4673-2279-9
  • Type

    conf

  • DOI
    10.1109/iNCoS.2012.116
  • Filename
    6337898