DocumentCode
1928830
Title
A Fast and Efficiency Character Model Method for 3D Game
Author
Wang, LiWei ; Zhang, Jing
Author_Institution
Coll. of Comput. Sci. &Technol., Harbin Eng. Univ., Harbin
fYear
2008
fDate
28-29 Jan. 2008
Firstpage
118
Lastpage
121
Abstract
Creating realistic virtual actors is still a great challenge in 3D software environment. In 3D games ,there are many ways for building character model, but the defect of model by these methods is the faces excessive , running too slow and not in line with the requirements of the game. Through practice, I put forward a very effective method. Using this method, we can create a good character model with few faces. My method is summing up several methods and with other orders base on the complex model is already finish. Using my method, we can simulate a model which very similar to the complex model. What important is that it reach the game design requirements.
Keywords
computer games; realistic images; virtual reality; 3D game; 3D software environment; character model method; game design; realistic virtual actors; Biological system modeling; Character generation; Computer science; Design methodology; Educational institutions; Eyes; Graphics; Humans; Internet; Shape; 3D game; character model; method;
fLanguage
English
Publisher
ieee
Conference_Titel
Internet Computing in Science and Engineering, 2008. ICICSE '08. International Conference on
Conference_Location
Harbin
Print_ISBN
978-0-7695-3112-0
Electronic_ISBN
978-0-7695-3112-0
Type
conf
DOI
10.1109/ICICSE.2008.57
Filename
4548245
Link To Document