• DocumentCode
    1928830
  • Title

    A Fast and Efficiency Character Model Method for 3D Game

  • Author

    Wang, LiWei ; Zhang, Jing

  • Author_Institution
    Coll. of Comput. Sci. &Technol., Harbin Eng. Univ., Harbin
  • fYear
    2008
  • fDate
    28-29 Jan. 2008
  • Firstpage
    118
  • Lastpage
    121
  • Abstract
    Creating realistic virtual actors is still a great challenge in 3D software environment. In 3D games ,there are many ways for building character model, but the defect of model by these methods is the faces excessive , running too slow and not in line with the requirements of the game. Through practice, I put forward a very effective method. Using this method, we can create a good character model with few faces. My method is summing up several methods and with other orders base on the complex model is already finish. Using my method, we can simulate a model which very similar to the complex model. What important is that it reach the game design requirements.
  • Keywords
    computer games; realistic images; virtual reality; 3D game; 3D software environment; character model method; game design; realistic virtual actors; Biological system modeling; Character generation; Computer science; Design methodology; Educational institutions; Eyes; Graphics; Humans; Internet; Shape; 3D game; character model; method;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Computing in Science and Engineering, 2008. ICICSE '08. International Conference on
  • Conference_Location
    Harbin
  • Print_ISBN
    978-0-7695-3112-0
  • Electronic_ISBN
    978-0-7695-3112-0
  • Type

    conf

  • DOI
    10.1109/ICICSE.2008.57
  • Filename
    4548245