Title :
An Efficiency Method for Visual Scene Building
Author :
Wang, Hailing ; Zhang, Jing
Author_Institution :
Coll. of Comput. Sci. & Technol., Harbin Eng. Univ., Harbin
Abstract :
This paper put forward a concept and method for representing and modeling game scene based on dream of the red chamber in 3DS MAX. The scene is essential objects of virtual games, which serve as role for integrated, handsome information. Existing concepts for the representation of scene are restricted to computer performance such as complex and massive models. The presented unifies the representation of model sets of scene, which occur in most virtual game scene. In our method, the search main on three parts: structure optimization, model optimization, scene optimization.The scene is structured on a basis: close shot and perspective, for the perspective, to specify the appearance projective textures across model. Application-specific data can be associated similar to appearance information.
Keywords :
computer games; computer graphics; optimisation; 3DS MAX; model optimization; scene optimizaton; structure optimization; virtual game scene modelling; visual scene building; Building materials; Computational modeling; Computer graphics; Computer performance; Computer science; Data acquisition; Internet; Layout; Optimization methods; Vegetation mapping; 3D scene; model optimization; modeling; structure optimization;
Conference_Titel :
Internet Computing in Science and Engineering, 2008. ICICSE '08. International Conference on
Conference_Location :
Harbin
Print_ISBN :
978-0-7695-3112-0
Electronic_ISBN :
978-0-7695-3112-0
DOI :
10.1109/ICICSE.2008.31