DocumentCode
1928910
Title
Rapidly Product and Optimize Facial Animation Methods for 3D Game
Author
Zhao, Ming ; Zhang, Jing
Author_Institution
China Coll. of Comput. Sci. &Technol., Harbin Eng. Univ., Harbin
fYear
2008
fDate
28-29 Jan. 2008
Firstpage
136
Lastpage
139
Abstract
In order to solve the bottlenecks and problems of the complex facial animation of the 3Dgame, a few methods are put forward that include selectively realizing facial animation details of the role in the 3Dgame expressed; using of manual adjustment technology method and morpher animation method to produce role model; use MultiRes method and normal mapping method of animation optimization to solve this problem for more rapid and convenient. Focus on study how to rapidly product and optimize facial animation for 3Dgame. These methods have provided a new way of thinking and achieved good results in the research field.
Keywords
computer animation; computer games; optimisation; 3D game; MultiRes method; animation optimization; facial animation methods; morpher animation method; normal mapping method; Computer science; Educational institutions; Face; Facial animation; Layout; Muscles; Optimization methods; Production; Skeleton; Skin; 3Dgame; facial animation; optimization; production;
fLanguage
English
Publisher
ieee
Conference_Titel
Internet Computing in Science and Engineering, 2008. ICICSE '08. International Conference on
Conference_Location
Harbin
Print_ISBN
978-0-7695-3112-0
Electronic_ISBN
978-0-7695-3112-0
Type
conf
DOI
10.1109/ICICSE.2008.15
Filename
4548249
Link To Document