• DocumentCode
    1928910
  • Title

    Rapidly Product and Optimize Facial Animation Methods for 3D Game

  • Author

    Zhao, Ming ; Zhang, Jing

  • Author_Institution
    China Coll. of Comput. Sci. &Technol., Harbin Eng. Univ., Harbin
  • fYear
    2008
  • fDate
    28-29 Jan. 2008
  • Firstpage
    136
  • Lastpage
    139
  • Abstract
    In order to solve the bottlenecks and problems of the complex facial animation of the 3Dgame, a few methods are put forward that include selectively realizing facial animation details of the role in the 3Dgame expressed; using of manual adjustment technology method and morpher animation method to produce role model; use MultiRes method and normal mapping method of animation optimization to solve this problem for more rapid and convenient. Focus on study how to rapidly product and optimize facial animation for 3Dgame. These methods have provided a new way of thinking and achieved good results in the research field.
  • Keywords
    computer animation; computer games; optimisation; 3D game; MultiRes method; animation optimization; facial animation methods; morpher animation method; normal mapping method; Computer science; Educational institutions; Face; Facial animation; Layout; Muscles; Optimization methods; Production; Skeleton; Skin; 3Dgame; facial animation; optimization; production;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Computing in Science and Engineering, 2008. ICICSE '08. International Conference on
  • Conference_Location
    Harbin
  • Print_ISBN
    978-0-7695-3112-0
  • Electronic_ISBN
    978-0-7695-3112-0
  • Type

    conf

  • DOI
    10.1109/ICICSE.2008.15
  • Filename
    4548249