DocumentCode :
1936788
Title :
A protocol for distributed collision detection
Author :
Chen, Tom Ching Ling ; Verbrugge, Clark
Author_Institution :
Sch. of Comput. Sci., McGill Univ., Montreal, QC, Canada
fYear :
2010
fDate :
16-17 Nov. 2010
Firstpage :
1
Lastpage :
6
Abstract :
Scalability of multiplayer games can be improved by client-side processing of game actions. Consistency becomes a concern, however, in the case of unpredictable but important events such as object interactions. We propose here a new motion-lock protocol for distributed collision detection and resolution. The motion-lock protocol improves performance of motion prediction by giving stations time to communicate and agree on the detected collisions. This reduces the divergence of distributed object states and post-collision trajectories. Offline and online simulation results show the motion-lock protocol results in qualitative and quantitative improvements to consistency, with negligible network impact and a minimal sacrifice in the responsiveness of player controls. Our design can be used to hide latency and reduce server load in current multiplayer online games, improving scalability and furthering fully distributed designs.
Keywords :
collision avoidance; computer games; distributed processing; motion estimation; protocols; client side processing; distributed collision detection protocol; game action; motion lock protocol; motion prediction; multiplayer online game; object interaction; player control; postcollision trajectory; server load; Delay; Games; Predictive models; Protocols; Synchronization; Trajectory; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location :
Taipei
ISSN :
2156-8138
Print_ISBN :
978-1-4244-8356-3
Electronic_ISBN :
2156-8138
Type :
conf
DOI :
10.1109/NETGAMES.2010.5680187
Filename :
5680187
Link To Document :
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