• DocumentCode
    1937051
  • Title

    Cooperatively Resolving Occlusion between Real and Virtual in Multiple Video Sequences

  • Author

    Jin, Xin ; Chen, Xiaowu ; Zhou, Bin ; Lin, Hongchang

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • fYear
    2011
  • fDate
    22-23 Aug. 2011
  • Firstpage
    234
  • Lastpage
    240
  • Abstract
    The occlusion between real and virtual objects influences not only seamless merging of virtual and real environments but also users´ visual perception of orientations & locations and spatial interactions in augmented reality. If there exist a large amount of video sequences for representing the real environment, and each video sequence utilizes computer vision algorithms to deal with all of occlusions between real and virtual, this often drops down the real-time performance of augmented reality system. This article proposed an approach of cooperatively resolving the occlusion between real and virtual based on multiple video sequences in augmented reality scene. Firstly it analyzes the occlusion relations between virtual and real objects in initial video sequences with their intrinsic parameters and poses, and obtains the spatial relations among video sequences through 3D registration information. Secondly, for each video sequence, it divides and codes the perception regions of relative augmented reality scene. Lastly, according to the spatial relations of video sequences, the known occlusion relations in initial video sequences and the code data of perception regions, three types of occlusion relations including real occluding virtual, virtual occluding real and non-occlusion are detected out and represented in augmented reality scene. Some experimental results show that this approach can reduce redundant calculations on the way of resolving the occlusion between real and virtual objects, and improve the performance of generating augmented reality scene, especially which includes plenty of video sequences and occlusion relations of virtual occluding real or non-occlusion.
  • Keywords
    augmented reality; computer graphics; image registration; image sequences; video signal processing; 3D registration information; augmented reality system; computer vision algorithms; multiple video sequences; occlusion; visual perception; Augmented reality; Cameras; Encoding; Estimation; Three dimensional displays; Video sequences; Augmented Reality; Occlusion; Region Code; Video Sequence; Virtual Reality; component;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Chinagrid Conference (ChinaGrid), 2011 Sixth Annual
  • Conference_Location
    Liaoning
  • Print_ISBN
    978-1-4577-0885-5
  • Type

    conf

  • DOI
    10.1109/ChinaGrid.2011.49
  • Filename
    6051758