DocumentCode
1938797
Title
QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control
Author
Ida, Yoshiaki ; Ishibashi, Yutaka ; Fukushima, Norishige ; Sugawara, Shinji
Author_Institution
Dept. of Sci. & Eng. Simulation, Nagoya Inst. of Technol., Nagoya, Japan
fYear
2010
fDate
16-17 Nov. 2010
Firstpage
1
Lastpage
2
Abstract
In networked real-time games such as First Person Shooting (FPS) through a network which does not guarantee the Quality of Service (QoS), the consistency and fairness among players may be disturbed owing to network delay and jitter. To keep the consistency and fairness high, this paper carries out group synchronization control, which adjusts the output timing among multiple terminals. However, the interactivity slightly deteriorates under the control. By the Quality of Experience (QoE) assessment for FPS, this paper investigates the influences of network delay and a parameter of the group synchronization control on the interactivity and fairness.
Keywords
computer games; delays; quality of service; synchronisation; timing jitter; QoE assessment; first person shooting; group synchronization control; jitter; network delay; networked real-time game; quality of experience assessment; quality of service; Delay; Games; Media; NIST; Servers; Synchronization;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location
Taipei
ISSN
2156-8138
Print_ISBN
978-1-4244-8356-3
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NETGAMES.2010.5680283
Filename
5680283
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