• DocumentCode
    1938797
  • Title

    QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control

  • Author

    Ida, Yoshiaki ; Ishibashi, Yutaka ; Fukushima, Norishige ; Sugawara, Shinji

  • Author_Institution
    Dept. of Sci. & Eng. Simulation, Nagoya Inst. of Technol., Nagoya, Japan
  • fYear
    2010
  • fDate
    16-17 Nov. 2010
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    In networked real-time games such as First Person Shooting (FPS) through a network which does not guarantee the Quality of Service (QoS), the consistency and fairness among players may be disturbed owing to network delay and jitter. To keep the consistency and fairness high, this paper carries out group synchronization control, which adjusts the output timing among multiple terminals. However, the interactivity slightly deteriorates under the control. By the Quality of Experience (QoE) assessment for FPS, this paper investigates the influences of network delay and a parameter of the group synchronization control on the interactivity and fairness.
  • Keywords
    computer games; delays; quality of service; synchronisation; timing jitter; QoE assessment; first person shooting; group synchronization control; jitter; network delay; networked real-time game; quality of experience assessment; quality of service; Delay; Games; Media; NIST; Servers; Synchronization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
  • Conference_Location
    Taipei
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4244-8356-3
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2010.5680283
  • Filename
    5680283