• DocumentCode
    1943476
  • Title

    Automatic Augmentation and Meshing of Sparse 3D Scene Structure

  • Author

    Cooper, Oli ; Campbell, Neill ; Gibson, David

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Bristol, Bristol
  • Volume
    1
  • fYear
    2005
  • fDate
    5-7 Jan. 2005
  • Firstpage
    287
  • Lastpage
    293
  • Abstract
    We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by structure from motion algorithms. Prior to meshing the point cloud is augmented with new points created by planar intersection thus improving the subsequent reconstruction of edges and corners in the scene. Image-consistent triangulation is then used within a simulated annealing algorithm to create an optimal surface mesh by selecting the subset and triangulation of a 3D point cloud that best represents the actual topology of the scene. This method provides a number of advantages: the reconstruction of crucial areas such as corners and edges is improved, it copes well with noisy data, it produces a simplified mesh, particularly for scenes that contain many planes and, unlike greedy search techniques, it is much more likely to converge to a global minimum. Results are provided for real and synthetic data and it is shown that even using datasets containing large numbers of outliers this method is capable of producing a surface mesh that reliably represents the real surface of the object.
  • Keywords
    edge detection; image motion analysis; image reconstruction; image representation; simulated annealing; surface fitting; 3D point cloud; automatic sparse 3D scene structure augmentation; automatic sparse 3D scene structure meshing; edge reconstruction; greedy search technique; image-consistent triangulation; optimal surface mesh representation; simulated annealing algorithm; structure from motion algorithm; Clouds; Computer science; Design methodology; Image reconstruction; Layout; Robustness; Simulated annealing; Surface reconstruction; Topology; Video sequences;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Application of Computer Vision, 2005. WACV/MOTIONS '05 Volume 1. Seventh IEEE Workshops on
  • Conference_Location
    Breckenridge, CO
  • Print_ISBN
    0-7695-2271-8
  • Type

    conf

  • DOI
    10.1109/ACVMOT.2005.28
  • Filename
    4129493