DocumentCode :
1943735
Title :
Comparison of panning algorithms for auditory interfaces employed for desktop applications
Author :
Sontacchi, A. ; Strauß, M. ; Höldrich, R.
Author_Institution :
Inst. of Electron. Music & Acousti., Graz, Austria
Volume :
2
fYear :
2003
fDate :
1-4 July 2003
Firstpage :
149
Abstract :
Concerning the spatialisation of 3D sound fields around an almost free mobile listener an immersive audio environment for desktop applications is presented. The sound field is reproduced by a loudspeaker array that is positioned along the desktop edges. To improve the listener´s freedom no head tracking is required. Using the principle of the wave field synthesis approach combined with different panning techniques derives the loudspeaker signals. Therefore virtual sources can be positioned in azimuth, elevation and distance, too. The reproduction area around the listener and the possible source space is restricted to a defined area. The effort of these different panning techniques can be simulated and objectively compared.
Keywords :
acoustic field; acoustic waves; audio signal processing; audio user interfaces; loudspeakers; optimisation; virtual reality; audio interface; auditory interfaces; desktop applications; loudspeaker array; optimization; panning algorithms; single value error; sound fields; wave field synthesis approach; Acoustic applications; Azimuth; Computational modeling; Electronic music; Feeds; Headphones; Interpolation; Loudspeakers; Virtual reality; Visual perception;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing and Its Applications, 2003. Proceedings. Seventh International Symposium on
Print_ISBN :
0-7803-7946-2
Type :
conf
DOI :
10.1109/ISSPA.2003.1224837
Filename :
1224837
Link To Document :
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