DocumentCode
1945960
Title
Interlude: game edutainment materials for dynamics experiment simulation
Author
Hanafusa, Yuma ; Tominaga, Hiroyuki ; Yamasaki, Toshinori
Author_Institution
Dept. of Reliability-based Inf. Syst. Eng., Kagawa Univ., Japan
fYear
2005
fDate
19-21 May 2005
Firstpage
303
Lastpage
304
Abstract
Teachers attempt to use science simulation materials in high school. The edutainment materials also attract attention for the educational effect. We propose Interlude, which is a framework of 3D CG simulation materials for dynamics experiment. It uses HI input devices and VR technology. It offers demonstrations of dynamics phenomena, virtual experiments with various parameters, and game style exercises. The purpose of our research is to promote interest and concern of dynamics for students, and to bring up physical intuition. In this paper, we introduce the aspect model and usage model of Interlude materials. We also design the execution system.
Keywords
computer aided instruction; computer games; digital simulation; entertainment; student experiments; user interfaces; virtual reality; visual perception; 3D CG simulation materials; HI input devices; Interlude; VR stereovision; dynamics experiment simulation; game edutainment materials; science simulation materials; virtual experiments; Character generation; Education; Educational institutions; Liquid crystal devices; Liquid crystal displays; Modeling; Physics; Reliability engineering; Three dimensional displays; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Active Media Technology, 2005. (AMT 2005). Proceedings of the 2005 International Conference on
Print_ISBN
0-7803-9035-0
Type
conf
DOI
10.1109/AMT.2005.1505355
Filename
1505355
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