• DocumentCode
    1945960
  • Title

    Interlude: game edutainment materials for dynamics experiment simulation

  • Author

    Hanafusa, Yuma ; Tominaga, Hiroyuki ; Yamasaki, Toshinori

  • Author_Institution
    Dept. of Reliability-based Inf. Syst. Eng., Kagawa Univ., Japan
  • fYear
    2005
  • fDate
    19-21 May 2005
  • Firstpage
    303
  • Lastpage
    304
  • Abstract
    Teachers attempt to use science simulation materials in high school. The edutainment materials also attract attention for the educational effect. We propose Interlude, which is a framework of 3D CG simulation materials for dynamics experiment. It uses HI input devices and VR technology. It offers demonstrations of dynamics phenomena, virtual experiments with various parameters, and game style exercises. The purpose of our research is to promote interest and concern of dynamics for students, and to bring up physical intuition. In this paper, we introduce the aspect model and usage model of Interlude materials. We also design the execution system.
  • Keywords
    computer aided instruction; computer games; digital simulation; entertainment; student experiments; user interfaces; virtual reality; visual perception; 3D CG simulation materials; HI input devices; Interlude; VR stereovision; dynamics experiment simulation; game edutainment materials; science simulation materials; virtual experiments; Character generation; Education; Educational institutions; Liquid crystal devices; Liquid crystal displays; Modeling; Physics; Reliability engineering; Three dimensional displays; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Active Media Technology, 2005. (AMT 2005). Proceedings of the 2005 International Conference on
  • Print_ISBN
    0-7803-9035-0
  • Type

    conf

  • DOI
    10.1109/AMT.2005.1505355
  • Filename
    1505355