DocumentCode
1946166
Title
On the provision of immersive audio communication to massively multi-player online games
Author
Nguyen, Cong Duc ; Safaei, Farzad ; Platt, Don
Author_Institution
Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., NSW, Australia
Volume
2
fYear
2004
fDate
28 June-1 July 2004
Firstpage
1000
Abstract
This paper discusses issues in providing immersive audio communication to massively multi-player online games (MMOG). We focus on network and server architectures for creating immersive audio scenes for game clients. We examine advantages and limitations of several architectures, including central server, distributed servers, and peer-to-peer architectures. We focus on a dynamic centralized server architecture which is suitable for the current MMOG in terms of sealability at end users and resource efficiency. We propose algorithms to optimize the performance of a centralized server. Finally, a simulation study is carried out to evaluate the performance of our proposed centralized server architecture and provide some comparisons with others in term of delays and network resource usage.
Keywords
Internet; client-server systems; computer games; voice communication; central server; distributed servers; dynamic centralized server architecture; game clients; immersive audio communication; immersive audio scenes; massively multiplayer online games; network architecture; peer-to-peer architectures; Auditory system; Avatars; Computer architecture; Computer networks; Layout; Network servers; Peer to peer computing; Service oriented architecture; Web and internet services; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers and Communications, 2004. Proceedings. ISCC 2004. Ninth International Symposium on
Print_ISBN
0-7803-8623-X
Type
conf
DOI
10.1109/ISCC.2004.1358671
Filename
1358671
Link To Document