• DocumentCode
    1946166
  • Title

    On the provision of immersive audio communication to massively multi-player online games

  • Author

    Nguyen, Cong Duc ; Safaei, Farzad ; Platt, Don

  • Author_Institution
    Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., NSW, Australia
  • Volume
    2
  • fYear
    2004
  • fDate
    28 June-1 July 2004
  • Firstpage
    1000
  • Abstract
    This paper discusses issues in providing immersive audio communication to massively multi-player online games (MMOG). We focus on network and server architectures for creating immersive audio scenes for game clients. We examine advantages and limitations of several architectures, including central server, distributed servers, and peer-to-peer architectures. We focus on a dynamic centralized server architecture which is suitable for the current MMOG in terms of sealability at end users and resource efficiency. We propose algorithms to optimize the performance of a centralized server. Finally, a simulation study is carried out to evaluate the performance of our proposed centralized server architecture and provide some comparisons with others in term of delays and network resource usage.
  • Keywords
    Internet; client-server systems; computer games; voice communication; central server; distributed servers; dynamic centralized server architecture; game clients; immersive audio communication; immersive audio scenes; massively multiplayer online games; network architecture; peer-to-peer architectures; Auditory system; Avatars; Computer architecture; Computer networks; Layout; Network servers; Peer to peer computing; Service oriented architecture; Web and internet services; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers and Communications, 2004. Proceedings. ISCC 2004. Ninth International Symposium on
  • Print_ISBN
    0-7803-8623-X
  • Type

    conf

  • DOI
    10.1109/ISCC.2004.1358671
  • Filename
    1358671