• DocumentCode
    1946583
  • Title

    An evenly matched opponent AI in Turn-based Strategy games

  • Author

    Potisartra, Kittisak ; Kotrajaras, Vishnu

  • Author_Institution
    Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand
  • Volume
    2
  • fYear
    2010
  • fDate
    9-11 July 2010
  • Firstpage
    42
  • Lastpage
    45
  • Abstract
    Recent researches in turn-based strategy (TBS) games point to the development of artificial intelligence to beat players. Guaranteeing that opponents will be beaten, however, is not the focus of commercial Turn-based Strategy games. For commercial games, if human players do not win, most of them quit the game. This can result in horrific future sales. Therefore, keeping player engage in the game is much more important. This paper presents an artificial player that learns to adjust its skills to match a player it is playing against, without displaying unreasonable moves or performing sudden changes in its difficulty level. A Final Fantasy Tactics-like game is used in our experiment. We introduce evaluation functions for calculating the score from each unit´s action. By evaluating a human player´s score, our artificial player can estimate his skill and play at the same level or adjust the level´s difficulty based on the player´s skill throughout the game.
  • Keywords
    artificial intelligence; computer games; artificial intelligence; evenly matched opponent AI; final fantasy tactics-like game; turn-based strategy games; Artificial Intelligence; Turn-based Strategy (TBS) games; evaluation function;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-5537-9
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2010.5564451
  • Filename
    5564451