DocumentCode
1946583
Title
An evenly matched opponent AI in Turn-based Strategy games
Author
Potisartra, Kittisak ; Kotrajaras, Vishnu
Author_Institution
Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand
Volume
2
fYear
2010
fDate
9-11 July 2010
Firstpage
42
Lastpage
45
Abstract
Recent researches in turn-based strategy (TBS) games point to the development of artificial intelligence to beat players. Guaranteeing that opponents will be beaten, however, is not the focus of commercial Turn-based Strategy games. For commercial games, if human players do not win, most of them quit the game. This can result in horrific future sales. Therefore, keeping player engage in the game is much more important. This paper presents an artificial player that learns to adjust its skills to match a player it is playing against, without displaying unreasonable moves or performing sudden changes in its difficulty level. A Final Fantasy Tactics-like game is used in our experiment. We introduce evaluation functions for calculating the score from each unit´s action. By evaluating a human player´s score, our artificial player can estimate his skill and play at the same level or adjust the level´s difficulty based on the player´s skill throughout the game.
Keywords
artificial intelligence; computer games; artificial intelligence; evenly matched opponent AI; final fantasy tactics-like game; turn-based strategy games; Artificial Intelligence; Turn-based Strategy (TBS) games; evaluation function;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-5537-9
Type
conf
DOI
10.1109/ICCSIT.2010.5564451
Filename
5564451
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