DocumentCode :
1946583
Title :
An evenly matched opponent AI in Turn-based Strategy games
Author :
Potisartra, Kittisak ; Kotrajaras, Vishnu
Author_Institution :
Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand
Volume :
2
fYear :
2010
fDate :
9-11 July 2010
Firstpage :
42
Lastpage :
45
Abstract :
Recent researches in turn-based strategy (TBS) games point to the development of artificial intelligence to beat players. Guaranteeing that opponents will be beaten, however, is not the focus of commercial Turn-based Strategy games. For commercial games, if human players do not win, most of them quit the game. This can result in horrific future sales. Therefore, keeping player engage in the game is much more important. This paper presents an artificial player that learns to adjust its skills to match a player it is playing against, without displaying unreasonable moves or performing sudden changes in its difficulty level. A Final Fantasy Tactics-like game is used in our experiment. We introduce evaluation functions for calculating the score from each unit´s action. By evaluating a human player´s score, our artificial player can estimate his skill and play at the same level or adjust the level´s difficulty based on the player´s skill throughout the game.
Keywords :
artificial intelligence; computer games; artificial intelligence; evenly matched opponent AI; final fantasy tactics-like game; turn-based strategy games; Artificial Intelligence; Turn-based Strategy (TBS) games; evaluation function;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-5537-9
Type :
conf
DOI :
10.1109/ICCSIT.2010.5564451
Filename :
5564451
Link To Document :
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