DocumentCode
1946935
Title
Improving performance for emergent environments parameter tuning and simulation in games using GPU
Author
Salwala, Chata ; Kotrajaras, Vishnu ; Horkaew, Paramate
Author_Institution
Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand
Volume
2
fYear
2010
fDate
9-11 July 2010
Firstpage
37
Lastpage
41
Abstract
Computer games that handle realistic environments are becoming more popular in the game market. Games that make use of natural environments such as the spreading of fire or the flow of water need to be very carefully designed. In order to produce a desired effect of fire or water, a designer needs to try and test map properties several times. There has been an effort to use genetic algorithm to find values of each map property that allow a required scenario to take place in cellular automaton-based emergent environment maps. However, the calculation was extremely slow, especially in large maps. This paper presents an application of graphical processing units (GPUs) to perform the simulations in emergent environment maps, and to perform the genetic algorithm. Test results show that up to overall 11.79x speedup can be obtained from this change.
Keywords
cellular automata; computer games; computer graphic equipment; coprocessors; genetic algorithms; realistic images; GPU; cellular automata; computer games; emergent environment maps; game market; genetic algorithm; graphical processing units; realistic environments; Bioinformatics; Educational institutions; Fires; Games; Genomics; Graphics processing unit; CUDA; GPU; cellular automata; emergent environments; genetic algorithm; parallel computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-5537-9
Type
conf
DOI
10.1109/ICCSIT.2010.5564465
Filename
5564465
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