DocumentCode :
1946935
Title :
Improving performance for emergent environments parameter tuning and simulation in games using GPU
Author :
Salwala, Chata ; Kotrajaras, Vishnu ; Horkaew, Paramate
Author_Institution :
Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand
Volume :
2
fYear :
2010
fDate :
9-11 July 2010
Firstpage :
37
Lastpage :
41
Abstract :
Computer games that handle realistic environments are becoming more popular in the game market. Games that make use of natural environments such as the spreading of fire or the flow of water need to be very carefully designed. In order to produce a desired effect of fire or water, a designer needs to try and test map properties several times. There has been an effort to use genetic algorithm to find values of each map property that allow a required scenario to take place in cellular automaton-based emergent environment maps. However, the calculation was extremely slow, especially in large maps. This paper presents an application of graphical processing units (GPUs) to perform the simulations in emergent environment maps, and to perform the genetic algorithm. Test results show that up to overall 11.79x speedup can be obtained from this change.
Keywords :
cellular automata; computer games; computer graphic equipment; coprocessors; genetic algorithms; realistic images; GPU; cellular automata; computer games; emergent environment maps; game market; genetic algorithm; graphical processing units; realistic environments; Bioinformatics; Educational institutions; Fires; Games; Genomics; Graphics processing unit; CUDA; GPU; cellular automata; emergent environments; genetic algorithm; parallel computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-5537-9
Type :
conf
DOI :
10.1109/ICCSIT.2010.5564465
Filename :
5564465
Link To Document :
بازگشت