• DocumentCode
    1947420
  • Title

    Attentional behavior model for a virtual character

  • Author

    Masuko, Soh ; Hoshino, Junichi

  • Author_Institution
    Syst. & Inf. Eng., Tsukuba Univ., Japan
  • fYear
    2005
  • fDate
    19-21 May 2005
  • Firstpage
    511
  • Lastpage
    516
  • Abstract
    Story-based VR systems are important for many applications, such as entertainment and education. To increase the reality of CG characters, character´s attentional behaviors are important to guess what the character is interested in. In this paper, we propose a composite body-head-eye motion model for attentional behaviors. Attentional direction is divided into body, head and eye directions by a sharing mechanism. The head movement also generates the reflective eye movement. We apply the composite body-head-eye model to conversational scenes containing several people, and show that realistic and natural behaviors can be produced by using our model.
  • Keywords
    behavioural sciences computing; computer animation; eye; image motion analysis; natural scenes; virtual reality; CG characters; attentional behavior model; composite body-head-eye motion model; conversational scenes; story-based VR system; virtual character; Animation; Character generation; Eyes; Head; Layout; Motion control; Psychology; Systems engineering and theory; Systems engineering education; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Active Media Technology, 2005. (AMT 2005). Proceedings of the 2005 International Conference on
  • Print_ISBN
    0-7803-9035-0
  • Type

    conf

  • DOI
    10.1109/AMT.2005.1505412
  • Filename
    1505412