DocumentCode
1948328
Title
Fast digital rendering for special effects
Author
Collinson, Sam ; Morris, John
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of Auckland, Auckland, New Zealand
fYear
2012
fDate
29-31 Aug. 2012
Firstpage
631
Lastpage
634
Abstract
Photo-realistic rendering required for movie special effects is computationally intensive, keeping large server clusters occupied for months. To speed up this process, some key modules, in particular the ray-triangle intersection (RTI) test, have been implemented on an FPGA. Although the FPGA was able to speed up the RTI test by a factor of two, the PCIe bus is not fast enough to keep the RTI pipeline full. Several further enhancements to Reyes pipeline implementation have been proposed and preliminary calculations showed that they can reduce the bottleneck by a factor of ~ 300.
Keywords
entertainment; field buses; field programmable gate arrays; logic design; pipeline processing; ray tracing; realistic images; rendering (computer graphics); FPGA; PCIe bus; RTI pipeline; RTI test; Reyes pipeline implementation; fast digital rendering; large server clusters; movie special effects; photorealistic rendering; ray-triangle intersection test; Cameras; Field programmable gate arrays; Graphics processing unit; Pipelines; Ray tracing; Rendering (computer graphics); Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Field Programmable Logic and Applications (FPL), 2012 22nd International Conference on
Conference_Location
Oslo
Print_ISBN
978-1-4673-2257-7
Electronic_ISBN
978-1-4673-2255-3
Type
conf
DOI
10.1109/FPL.2012.6339252
Filename
6339252
Link To Document