• DocumentCode
    1948328
  • Title

    Fast digital rendering for special effects

  • Author

    Collinson, Sam ; Morris, John

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of Auckland, Auckland, New Zealand
  • fYear
    2012
  • fDate
    29-31 Aug. 2012
  • Firstpage
    631
  • Lastpage
    634
  • Abstract
    Photo-realistic rendering required for movie special effects is computationally intensive, keeping large server clusters occupied for months. To speed up this process, some key modules, in particular the ray-triangle intersection (RTI) test, have been implemented on an FPGA. Although the FPGA was able to speed up the RTI test by a factor of two, the PCIe bus is not fast enough to keep the RTI pipeline full. Several further enhancements to Reyes pipeline implementation have been proposed and preliminary calculations showed that they can reduce the bottleneck by a factor of ~ 300.
  • Keywords
    entertainment; field buses; field programmable gate arrays; logic design; pipeline processing; ray tracing; realistic images; rendering (computer graphics); FPGA; PCIe bus; RTI pipeline; RTI test; Reyes pipeline implementation; fast digital rendering; large server clusters; movie special effects; photorealistic rendering; ray-triangle intersection test; Cameras; Field programmable gate arrays; Graphics processing unit; Pipelines; Ray tracing; Rendering (computer graphics); Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Field Programmable Logic and Applications (FPL), 2012 22nd International Conference on
  • Conference_Location
    Oslo
  • Print_ISBN
    978-1-4673-2257-7
  • Electronic_ISBN
    978-1-4673-2255-3
  • Type

    conf

  • DOI
    10.1109/FPL.2012.6339252
  • Filename
    6339252