DocumentCode
1949230
Title
Decision system for robosoccer agent based on OODA Loop
Author
Sari, Safreni C. ; Kuspriyanto ; Prihatmanto, Ary S.
Author_Institution
Dept. of Electr. Eng., Gen. Achmad Yani Univ., Cimahi, Indonesia
fYear
2012
fDate
11-12 Sept. 2012
Firstpage
1
Lastpage
7
Abstract
This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.
Keywords
control engineering computing; decision making; inference mechanisms; mobile robots; multi-robot systems; OODA loop; decision system; reasoning architecture; robosoccer agent; sensory information; Abstracts; Concrete; Decision making; Games; Sensors; Servers; Visualization; OODA loop; decision making system; robosoccer agent; robosoccer game;
fLanguage
English
Publisher
ieee
Conference_Titel
System Engineering and Technology (ICSET), 2012 International Conference on
Conference_Location
Bandung
Print_ISBN
978-1-4673-2375-8
Type
conf
DOI
10.1109/ICSEngT.2012.6339299
Filename
6339299
Link To Document