• DocumentCode
    1950227
  • Title

    Implementation of gesture recognition on aquarium application

  • Author

    Sucipto, Adi ; Harsoyo, Agung ; Rusmin, Pranoto Hidaya

  • Author_Institution
    Sekolah Teknik Elektro dan Informatika, Inst. Teknol. Bandung, Bandung, Indonesia
  • fYear
    2012
  • fDate
    11-12 Sept. 2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Multimedia and gaming devices currently being used as educational tools. In educational software design is sometimes just moving the learning material to the game but did not pay attention to aspects of psychological development of students. Experience and psychological development of the user must be considered in the design of educational games. Psychomotor domain of motion as well as cognitive experience can be a guide in designing the interaction of a game. In this thesis performed interaction design that allows users to use applications using the movement of limbs. Aquarium Interactive applications will encourage users to interact with objects and the user can still move freely in the area of the game. The interaction used is the gesture limb movements is the user´s hands. Gesture is read using Kinect that has the ability to identify the skeleton of the user. So the users do not require additional devices to be used. The selection of colors and shapes of objects of interest in accordance with the development of children is also a separate option. In this application the user is using hand gestures and move to do the activity. And limits the user who made the game not calibrated disturbed by the activities of others in the area of the game.
  • Keywords
    computer aided instruction; computer games; gesture recognition; interactive systems; Kinect; aquarium interactive applications; cognitive experience; educational software design; educational tools; gaming devices; gesture limb movements; gesture recognition; hand gestures; multimedia devices; psychological development; psychomotor; Cameras; Computers; Games; Gesture recognition; Marine animals; Multimedia communication; Psychology; game; gesture; interaction; kinect;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Engineering and Technology (ICSET), 2012 International Conference on
  • Conference_Location
    Bandung
  • Print_ISBN
    978-1-4673-2375-8
  • Type

    conf

  • DOI
    10.1109/ICSEngT.2012.6339344
  • Filename
    6339344