DocumentCode
1951290
Title
Randomly accessible procedural animation of physically approximate turbulent motion
Author
Fang, Hui ; Hart, John C.
Author_Institution
Dept. of Comput. Sci., Illinois Univ., Urbana, IL, USA
fYear
2002
fDate
2002
Firstpage
43
Lastpage
48
Abstract
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equation from an initial state. Procedural motion has the advantage of being randomly accessible, though it is not physically based. We combine these techniques into a multiresolution model. A coarse-level simulation is sampled to yield keyframes. Then a physical motion between keyframes is calculated and distorted to meet its boundary conditions. We demonstrate these ideas with a simple virtual world consisting of wind blowing trees and leaves that can be entered and experienced efficiently at any point in time
Keywords
computer animation; differential equations; interpolation; virtual reality; coarse-level simulation; complex virtual environments; differential equation; multiresolution model; physically approximate turbulent motion; randomly accessible procedural animation; virtual world; wind blowing trees; Animation; Boundary conditions; Computational modeling; Computer science; Computer simulation; Differential equations; Network synthesis; Shape; Spatial resolution; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2002. Proceedings of
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-1594-0
Type
conf
DOI
10.1109/CA.2002.1017505
Filename
1017505
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