• DocumentCode
    1951290
  • Title

    Randomly accessible procedural animation of physically approximate turbulent motion

  • Author

    Fang, Hui ; Hart, John C.

  • Author_Institution
    Dept. of Comput. Sci., Illinois Univ., Urbana, IL, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    43
  • Lastpage
    48
  • Abstract
    Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equation from an initial state. Procedural motion has the advantage of being randomly accessible, though it is not physically based. We combine these techniques into a multiresolution model. A coarse-level simulation is sampled to yield keyframes. Then a physical motion between keyframes is calculated and distorted to meet its boundary conditions. We demonstrate these ideas with a simple virtual world consisting of wind blowing trees and leaves that can be entered and experienced efficiently at any point in time
  • Keywords
    computer animation; differential equations; interpolation; virtual reality; coarse-level simulation; complex virtual environments; differential equation; multiresolution model; physically approximate turbulent motion; randomly accessible procedural animation; virtual world; wind blowing trees; Animation; Boundary conditions; Computational modeling; Computer science; Computer simulation; Differential equations; Network synthesis; Shape; Spatial resolution; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2002. Proceedings of
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-1594-0
  • Type

    conf

  • DOI
    10.1109/CA.2002.1017505
  • Filename
    1017505