• DocumentCode
    1951297
  • Title

    Interactively evolving virtual environment maps with continuous layered pattern functions

  • Author

    Lewis, Matthew ; Parent, Richard

  • Author_Institution
    Adv. Comput. Center for the Arts & Design, Ohio State Univ., Columbus, OH, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    49
  • Lastpage
    52
  • Abstract
    Interactive aesthetic selection is used to evolve populations of images. The images are generated using continuous layered pattern functions which are based on procedural texturing techniques. Gene values are used to control the visual properties of regular and irregular layered feature patterns. A wide range of feature shapes is produced by implicit shape function blending and bombing. The evolved images are used to produce height fields which can be converted to multiuser game maps. The parametric design space defined by the chosen representation can be controllably biased toward specific formal qualities
  • Keywords
    programming environments; virtual reality; continuous layered pattern functions; formal qualities; gene values; implicit shape function blending; interactive aesthetic selection; multiuser game maps; parametric design space; procedural texturing techniques; virtual environment maps; visual properties; Art; Equations; Evolution (biology); Humans; Image converters; Image generation; Information science; Interpolation; Shape; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2002. Proceedings of
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-1594-0
  • Type

    conf

  • DOI
    10.1109/CA.2002.1017506
  • Filename
    1017506