DocumentCode
1951297
Title
Interactively evolving virtual environment maps with continuous layered pattern functions
Author
Lewis, Matthew ; Parent, Richard
Author_Institution
Adv. Comput. Center for the Arts & Design, Ohio State Univ., Columbus, OH, USA
fYear
2002
fDate
2002
Firstpage
49
Lastpage
52
Abstract
Interactive aesthetic selection is used to evolve populations of images. The images are generated using continuous layered pattern functions which are based on procedural texturing techniques. Gene values are used to control the visual properties of regular and irregular layered feature patterns. A wide range of feature shapes is produced by implicit shape function blending and bombing. The evolved images are used to produce height fields which can be converted to multiuser game maps. The parametric design space defined by the chosen representation can be controllably biased toward specific formal qualities
Keywords
programming environments; virtual reality; continuous layered pattern functions; formal qualities; gene values; implicit shape function blending; interactive aesthetic selection; multiuser game maps; parametric design space; procedural texturing techniques; virtual environment maps; visual properties; Art; Equations; Evolution (biology); Humans; Image converters; Image generation; Information science; Interpolation; Shape; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2002. Proceedings of
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-1594-0
Type
conf
DOI
10.1109/CA.2002.1017506
Filename
1017506
Link To Document