DocumentCode :
1951561
Title :
Specifying MPEG-4 body behaviors
Author :
Guye-Vuillème, Anthony ; Thalmann, Daniel
Author_Institution :
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
fYear :
2002
fDate :
2002
Firstpage :
126
Lastpage :
130
Abstract :
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied agents. In this paper we discuss the required features for a script format allowing designers to easily specify complex bodily behaviors, and describe a system and its associated syntax - Body Animation Script (BAS) - which fulfills these requirements in a flexible way. The described architecture allows the organization and parametrization of predefined MPEG-4 animations and their integration with real-time algorithmic animations, such as pointing at a specific location or walking. This system has been implemented at EPFL in the framework of the EU SoNG project, in order to allow intelligent software agents to control their 3D graphical representation and end-users to trigger rich nonverbal behaviors from an online interface. It has been integrated into AML - the Avatar Markup Language
Keywords :
computer animation; virtual reality; AML; Avatar Markup Language; Body Animation Script; MPEG-4 body behaviors; MPEG-4 standard; avatars; body animation; complex bodily behaviors; embodied agents; high-level functionality; intelligent software agents; low-level animation parameters; real-time algorithmic animations; rich nonverbal behaviors; script format; Animation; Application software; Avatars; Computer graphics; Humans; Intelligent agent; Laboratories; MPEG 4 Standard; Markup languages; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation, 2002. Proceedings of
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-7695-1594-0
Type :
conf
DOI :
10.1109/CA.2002.1017520
Filename :
1017520
Link To Document :
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