DocumentCode :
1951585
Title :
Representing and parameterizing agent behaviors
Author :
Badler, Norman ; Allbeck, Jan ; Zhao, Liwei ; Byun, Meeran
Author_Institution :
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
fYear :
2002
fDate :
2002
Firstpage :
133
Lastpage :
143
Abstract :
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and interact with us "live." They can be represent other people or function as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. We should be able to interact and communicate with them through modalities we already use, such as language, facial expressions, and gesture. Various aspects and issues in real-time virtual humans will be discussed, including consistent parameterizations for gesture and facial actions using movement observation principles, and the representational basis for character believability, personality, and affect. We also describe a Parameterized Action Representation (PAR) that allows an agent to act, plan, and reason about its actions or actions of others. Besides embodying the semantics of human action, the PAR is designed for building future behaviors into autonomous agents and controlling the animation parameters that portray personality, mood, and affect in an embodied agent
Keywords :
computer animation; gesture recognition; software agents; virtual reality; 3D embodied characters; animation parameters; animator-intensive methods; autonomous agents; autonomous helpers; character believability; computer graphics technology; embodied agent; interactive educational applications; interactive training applications; personality; real-time embodied agents; real-time virtual humans; teammates; tutors; virtual humans; Animation; Autonomous agents; Buildings; Computational modeling; Computer graphics; Computer simulation; Humans; Industrial training; Information science; Mood;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation, 2002. Proceedings of
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-7695-1594-0
Type :
conf
DOI :
10.1109/CA.2002.1017521
Filename :
1017521
Link To Document :
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