• DocumentCode
    1951633
  • Title

    Dance, Dance Evolution: Accelerometer Sensor Networks as Input to Video Games

  • Author

    Crampton, Nick ; Fox, Kaitlyn ; Johnston, Hannah ; Whitehead, Anthony

  • Author_Institution
    Carleton Univ., Ottawa
  • fYear
    2007
  • fDate
    12-14 Oct. 2007
  • Firstpage
    107
  • Lastpage
    112
  • Abstract
    We have created and tested a wearable sensor network that detects a user´s body position as input for video game applications. It is envisioned to take video game experiences such as Dance Dance Revolution to a whole new level, replacing the binary foot-pad with a more immersive, full-body input system. We describe the design and functionality of the sensor network and experiment with Mahalanobis distance as a nearest-neighbour means of classification. Results from our experiments with distance threshold levels, combined data sets and the effects of practice on user success rates are discussed.
  • Keywords
    accelerometers; computer games; distributed sensors; Dance Dance Revolution; Mahalanobis distance; accelerometer sensor networks; binary foot-pad; distance threshold levels; full-body input system; nearest-neighbour classification; video games; wearable sensor network; Accelerometers; Conferences; Games; Gyroscopes; Haptic interfaces; Information technology; Magnetic sensors; Motion detection; Video recording; Wearable sensors; accelerometer; human-computer interaction; pose detection; sensor networks; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Games, 2007. HAVE 2007. IEEE International Workshop on
  • Conference_Location
    Ottawa, Ont.
  • Print_ISBN
    978-1-4244-1571-7
  • Electronic_ISBN
    978-1-4244-1571-7
  • Type

    conf

  • DOI
    10.1109/HAVE.2007.4371597
  • Filename
    4371597