Title :
Dance, Dance Evolution: Accelerometer Sensor Networks as Input to Video Games
Author :
Crampton, Nick ; Fox, Kaitlyn ; Johnston, Hannah ; Whitehead, Anthony
Author_Institution :
Carleton Univ., Ottawa
Abstract :
We have created and tested a wearable sensor network that detects a user´s body position as input for video game applications. It is envisioned to take video game experiences such as Dance Dance Revolution to a whole new level, replacing the binary foot-pad with a more immersive, full-body input system. We describe the design and functionality of the sensor network and experiment with Mahalanobis distance as a nearest-neighbour means of classification. Results from our experiments with distance threshold levels, combined data sets and the effects of practice on user success rates are discussed.
Keywords :
accelerometers; computer games; distributed sensors; Dance Dance Revolution; Mahalanobis distance; accelerometer sensor networks; binary foot-pad; distance threshold levels; full-body input system; nearest-neighbour classification; video games; wearable sensor network; Accelerometers; Conferences; Games; Gyroscopes; Haptic interfaces; Information technology; Magnetic sensors; Motion detection; Video recording; Wearable sensors; accelerometer; human-computer interaction; pose detection; sensor networks; video games;
Conference_Titel :
Haptic, Audio and Visual Environments and Games, 2007. HAVE 2007. IEEE International Workshop on
Conference_Location :
Ottawa, Ont.
Print_ISBN :
978-1-4244-1571-7
Electronic_ISBN :
978-1-4244-1571-7
DOI :
10.1109/HAVE.2007.4371597