DocumentCode
1951748
Title
Haptic Texturing based on Real-World Samples
Author
Andrews, S. ; Lang, J.
Author_Institution
Ottawa Univ., Ottawa
fYear
2007
fDate
12-14 Oct. 2007
Firstpage
142
Lastpage
147
Abstract
Haptic texturing allows for small scale surface features to be represented in haptic rendering applications. Medical, entertainment, multimedia, and e-commerce applications all stand to benefit from the display of realistic haptic textures. Therefore, acquiring texture from real-world objects is of particular importance for the realistic modeling of objects in virtual environment and other hapto-visual applications. In previous work, we presented a cost-effective system for acquiring haptic surface properties (texture and compliance) using a mobile touch probe and visual tracker. In this paper, we discuss how textures generated by our system may be registered with object geometry and integrated as part of the standard 3D model acquisition pipeline.
Keywords
haptic interfaces; image texture; rendering (computer graphics); haptic rendering; haptic surface properties; hapto-visual applications; mobile touch probe; object geometry; real-world object textures; realistic haptic textures; virtual environment; visual tracker; Force sensors; Games; Geometry; Haptic interfaces; Medical simulation; Pipelines; Probes; Solid modeling; Surface texture; Surgery; haptics; measurement-based modeling; texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic, Audio and Visual Environments and Games, 2007. HAVE 2007. IEEE International Workshop on
Conference_Location
Ottawa, Ont.
Print_ISBN
978-1-4244-1571-7
Electronic_ISBN
978-1-4244-1571-7
Type
conf
DOI
10.1109/HAVE.2007.4371603
Filename
4371603
Link To Document