DocumentCode :
1951748
Title :
Haptic Texturing based on Real-World Samples
Author :
Andrews, S. ; Lang, J.
Author_Institution :
Ottawa Univ., Ottawa
fYear :
2007
fDate :
12-14 Oct. 2007
Firstpage :
142
Lastpage :
147
Abstract :
Haptic texturing allows for small scale surface features to be represented in haptic rendering applications. Medical, entertainment, multimedia, and e-commerce applications all stand to benefit from the display of realistic haptic textures. Therefore, acquiring texture from real-world objects is of particular importance for the realistic modeling of objects in virtual environment and other hapto-visual applications. In previous work, we presented a cost-effective system for acquiring haptic surface properties (texture and compliance) using a mobile touch probe and visual tracker. In this paper, we discuss how textures generated by our system may be registered with object geometry and integrated as part of the standard 3D model acquisition pipeline.
Keywords :
haptic interfaces; image texture; rendering (computer graphics); haptic rendering; haptic surface properties; hapto-visual applications; mobile touch probe; object geometry; real-world object textures; realistic haptic textures; virtual environment; visual tracker; Force sensors; Games; Geometry; Haptic interfaces; Medical simulation; Pipelines; Probes; Solid modeling; Surface texture; Surgery; haptics; measurement-based modeling; texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic, Audio and Visual Environments and Games, 2007. HAVE 2007. IEEE International Workshop on
Conference_Location :
Ottawa, Ont.
Print_ISBN :
978-1-4244-1571-7
Electronic_ISBN :
978-1-4244-1571-7
Type :
conf
DOI :
10.1109/HAVE.2007.4371603
Filename :
4371603
Link To Document :
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