• DocumentCode
    1951748
  • Title

    Haptic Texturing based on Real-World Samples

  • Author

    Andrews, S. ; Lang, J.

  • Author_Institution
    Ottawa Univ., Ottawa
  • fYear
    2007
  • fDate
    12-14 Oct. 2007
  • Firstpage
    142
  • Lastpage
    147
  • Abstract
    Haptic texturing allows for small scale surface features to be represented in haptic rendering applications. Medical, entertainment, multimedia, and e-commerce applications all stand to benefit from the display of realistic haptic textures. Therefore, acquiring texture from real-world objects is of particular importance for the realistic modeling of objects in virtual environment and other hapto-visual applications. In previous work, we presented a cost-effective system for acquiring haptic surface properties (texture and compliance) using a mobile touch probe and visual tracker. In this paper, we discuss how textures generated by our system may be registered with object geometry and integrated as part of the standard 3D model acquisition pipeline.
  • Keywords
    haptic interfaces; image texture; rendering (computer graphics); haptic rendering; haptic surface properties; hapto-visual applications; mobile touch probe; object geometry; real-world object textures; realistic haptic textures; virtual environment; visual tracker; Force sensors; Games; Geometry; Haptic interfaces; Medical simulation; Pipelines; Probes; Solid modeling; Surface texture; Surgery; haptics; measurement-based modeling; texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Games, 2007. HAVE 2007. IEEE International Workshop on
  • Conference_Location
    Ottawa, Ont.
  • Print_ISBN
    978-1-4244-1571-7
  • Electronic_ISBN
    978-1-4244-1571-7
  • Type

    conf

  • DOI
    10.1109/HAVE.2007.4371603
  • Filename
    4371603