• DocumentCode
    1951837
  • Title

    Speech recognition for game control

  • Author

    Rabenja, Rapelanoro ; Amine, Sebei ; Davidson, Jacob

  • Author_Institution
    Quebec Univ., Montreal, Que., Canada
  • fYear
    2004
  • fDate
    20-23 June 2004
  • Firstpage
    97
  • Lastpage
    99
  • Abstract
    Human voice presents several features, which can be used after proper processing as a mean to identify a person or to control complex systems. This paper describes the implementation of a voice controlled classic arcade game, on a platform that allows the rapid prototyping and development of several architectures. The platform is based on the advanced microcontroller bus architecture (AMBA) with the 32-bit advanced RISC machine (ARM), which is widely used in handheld devices.
  • Keywords
    game theory; large-scale systems; microcontrollers; reduced instruction set computing; speech recognition; system buses; advanced RISC machine; advanced microcontroller bus architecture; complex systems; game control; handheld devices; rapid prototyping; speech recognition; voice controlled classic arcade game; Codecs; Control systems; Digital signal processing; Field programmable gate arrays; Logic; Microphones; Monitoring; Prototypes; Signal processing; Speech recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2004. NEWCAS 2004. The 2nd Annual IEEE Northeast Workshop on
  • Print_ISBN
    0-7803-8322-2
  • Type

    conf

  • DOI
    10.1109/NEWCAS.2004.1359028
  • Filename
    1359028