DocumentCode
1954793
Title
Building a believable and effective agent for a 3D boxing simulation game
Author
Mozgovoy, Maxim ; Umarov, Iskander
Author_Institution
Univ. of Aizu, Aizu-Wakamatsu, Japan
Volume
3
fYear
2010
fDate
9-11 July 2010
Firstpage
14
Lastpage
18
Abstract
This paper describes an approach used to build and optimize a practical AI solution for a 3D boxing simulation game. The two main features of the designed AI agent are believability (human-likeness of agent´s behavior) and effectiveness (agent´s capability to reach own goals). We show how learning by observation and case-based reasoning techniques are used to create believable behavior. Then we employ reinforcement learning to optimize agent´s behavior, turning the agent into a strong opponent, acting in a commercial-level game environment. The used knowledge representation scheme supports high maintainability, important for game developers.
Keywords
case-based reasoning; computer games; knowledge representation; learning (artificial intelligence); software agents; sport; 3D boxing simulation game; AI agent; AI solution; case-based reasoning techniques; commercial level game environment; knowledge representation; reinforcement learning; Games; Topology; World Wide Web; behavior capture; believability; learning by observation; reinforcement learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-5537-9
Type
conf
DOI
10.1109/ICCSIT.2010.5564876
Filename
5564876
Link To Document