• DocumentCode
    1954793
  • Title

    Building a believable and effective agent for a 3D boxing simulation game

  • Author

    Mozgovoy, Maxim ; Umarov, Iskander

  • Author_Institution
    Univ. of Aizu, Aizu-Wakamatsu, Japan
  • Volume
    3
  • fYear
    2010
  • fDate
    9-11 July 2010
  • Firstpage
    14
  • Lastpage
    18
  • Abstract
    This paper describes an approach used to build and optimize a practical AI solution for a 3D boxing simulation game. The two main features of the designed AI agent are believability (human-likeness of agent´s behavior) and effectiveness (agent´s capability to reach own goals). We show how learning by observation and case-based reasoning techniques are used to create believable behavior. Then we employ reinforcement learning to optimize agent´s behavior, turning the agent into a strong opponent, acting in a commercial-level game environment. The used knowledge representation scheme supports high maintainability, important for game developers.
  • Keywords
    case-based reasoning; computer games; knowledge representation; learning (artificial intelligence); software agents; sport; 3D boxing simulation game; AI agent; AI solution; case-based reasoning techniques; commercial level game environment; knowledge representation; reinforcement learning; Games; Topology; World Wide Web; behavior capture; believability; learning by observation; reinforcement learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-5537-9
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2010.5564876
  • Filename
    5564876